Little traffic game.
Try to pass a certain number of cars within a certain time.
2 game modes:
- normal mode --> 20 levels
- custom mode --> create and play your own level
Custom level is stored at 0x1000. It's also saved to the clipboard, so if you have made a fun level, you can share it here and I will add it to the game.
Credits: car sprite based on car of r/PixelArt
Here is Snibbly, my Pico-8 version of Super Nibbly. It was a dos game from 1993.
The aim of the game is to eat all the fruit in time without hitting your own body.
Extra items will appear e.g. puck to shoot, extra live, extra time, drinks to shrink body,....
60 levels
2 game modes:
- original
- level by level
Have fun!



Here is my Pico-8 version of Linjat.
Original game idea, levels from Juho Snellman
396 levels in 4 packs:
- easy (6x9) --> 99 levels
- medium (7x10) --> 99 levels
- hard (8x11) --> 99 levels
- expert (9x13) --> 99 levels
Have fun!


Connect all flows of different colors.
1220 levels in 10 packs:
- 6x6 --> 150 levels, stored in binary string
- 7x7 --> 150 levels, stored in binary string
- 8x8 --> 150 levels, stored in binary string
- 9x9 --> 110 levels, stored in binary string
- 10x10 --> 110 levels, stored in binary string
- 11x11 --> 110 levels, stored in binary string
- 12x12 --> 110 levels, stored in gfx 0x0-0x3000
- 13x13 --> 110 levels, stored in gfx 0x0-0x3000
- 14x14 --> 110 levels, stored in gfx 0x0-0x3000
- 15x15 --> 110 levels, stored in gfx 0x0-0x3000
Have fun!






Blockbingo, my Pico-8 version of the Game Boy Advance game Tringo from 2006.
Classic mode:
The goal is to earn a high score by combining as many blocks as possible and clearing them in groups of
3x3 = 30 points
3x2 = 15 points
2x3 = 15 points
2x2 = 5 points
You can choose to skip the current piece causing a 7 point penalty. once a piece is skipped, it will not be called again.
You start each game with 35 pieces to place. you have 10 seconds to place each piece before it is skipped causing a 7 point penalty.
Time Trial mode:
Score as many points as possible in 1,2,3 minutes. You are not limited to 35 pieces and a skipped piece can be shown again.


Here is Blockrect, my Pico-8 version of the Game Boy Advance game "It's Mister Pants" from 2004.
The basic idea of the game is to create rectangles which have to be 2 by 3 blocks or larger to clear them from the grid.
Blocks cannot be placed on top of blocks of the same color that are already on the grid, but they can be placed on top of blocks of any other color which causes the different blocks on the grid to disappear.
Features:
-
Normal mode
- 250 puzzles
- 2 unsolved puzzles unlocked at a time
- cheat mode
- restart level, give up via menu
- Freestyle mode
Have fun!



A customizable calendar.
Features:
- Real-time changes: textcolor/backcolor of each item, language, first day of week, country
- Languages: en, nl, fr, de, es, it
-
When holiday translation not available for specific language -> default english
- Fixed holidays
- Calulated holidays (e.g. easter/pentecost/....)
- Payed/Normal holidays per country (only Belgium for the moment)
-
Holiday banner
- Colors, language, first day of week and country are saved in cartdata
- "Reset all" function


A two player version of UNO (to play on the same device)
Probably not 100% the official rules but this is how we play it :)
- deal 2/2/3 cards for each player
- then deal card(s) to see who can start --> max value wins (+2/change direction/skip/change color/+4 are ignored)
- then deal start card (only cards 0..9 are accepted)
- when player didn't say UNO --> 10 cards
- skip/+2/change direction can be stacked
- when +4 or change color --> turn is up to other player
- when skip/+2/change direction --> turn is up to current player
The player names are stored in cartdata.
Credits:
- art based on ONU by @Munro
- easing by @doc_robs

Here is my Pico-8 version of Cargobot. It was an iPad game from 2012 developed on an Ipad.
Cargobot is a puzzle game where the player commands a robot to sort crates.
If you stock the crates too high the robot will crash.
The robot will also crash into the side of the wall when the incorrect instructions are given.
There are 7 categories (tutorials, easy, medium, hard, crazy, impossible, bonus) with 40 levels in total.
Each level can be solved in many ways.
The goal is to earn 3 stars for each level by solving the level in as few registers as possible.
The earned stars are saved in cdata.
The progress made per level (implemented actions, conditions) is saved in cstore.
The speed of the robot can be configured in the menu. Where you also can find a hint per level.
If you find a solution with less registers as indicated in the level select screen, you can always post a screenshot here.
Have fun!

Here's Fling?
A puzzle with 256 levels.
The goal of the game is to push balls off the board until there's only 1 left.
To do this, you must use a ball and propel it towards another. You cannot throw a ball directly off the board nor eject a ball directly adjacent to the impulse ball.
A minimum gap space is required to give enough momentum.
When you are stuck on a level, you can always undo your move(s).
The current level and the next level are available. The others are locked. But if you get bored (there are a lot of levels with few moves) you can activate the cheat mode in the level select screen, which unlocks all the levels.
The player progress is saved to the cartdata, but not when cheat mode is activated.




Try to catch the moving rectangles in the smallest possible space.
When the space is reduced by 50% the next level becomes available, but you can still make the current one smaller.
The smaller the space, the more points you will get.
v1.1
- Fixed an issue where not all levels could be reduced by 50%
v1.0
- Initial version


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Here's DrCovid.
A Pico-8 version of Dr Mario
v1.6 (2024-10-20)
- added option: 5 virus/pill colors (red,yellow,blue,green,pink) game
- separate highscores: 3,4,5 virus colors
v1.5 (2021-06-29)
- added option: 4 virus/pill colors (red,yellow,blue,green) game
- separate highscores: 3 or 4 virus colors
v1.4 (2021-04-27)
- bugfix incorrect retrieve of saved pill count
v1.3 (2021-04-26)
- save "best time" and "minimal pills used" per level for each speed (low/med/hi) in cartdata and show it when level is complete
- highscore overview screen
v1.2 (2020-07-29)
- speeddrop button enabled by default
- bugfix: incorrect offset of green color indicator of doctor's watch when gs_level_achieved
- bugfix: continue with last visible next pill when gs_level_achieved, gs_game_over
v1.1
- bugfix: reset screen offset when screenshake was still busy and a new game was already started after gs_game_over
v1.0
- Initial version




Here's Klax2D!
A 2D version of the videogame Klax from the '90.
A Klax is row of 3, 4 or 5 blocks of the same color in a horizontal, vertical or diagonal way.
There are 4 levels of difficulty: Easy, Normal, Hard, Insane.
The paddle can only hold 5 blocks.
I made 14 levels:
- make 3 klax
- make 5 klax
- make 3 diagonal klax
- make 10000 points
- make 5 in a row
- survive 40 blocks
- make 10 klax
- make 6 diagonal klax
- make 50000 points
- make 20 klax
- survive 80 blocks
- make 100000 points
- make 100 klax
- play infinitly
Score:
- vertical 3 = 50 points
- horizontal 3 = 1000 points
- horizontal 4 = 5000 points
- horizontal 5 = 10000 points
- diagonal 3 = 5000 points
- diagonal 4 = 10000 points
- diagonal 5 = 20000 points
Controls:
- Arrow down: speed up falling blocks
- Arrow up : rethrow block (only 3 times/level + only possible when block hits the paddle)
- C : drop block (save block)
- X : level info / pause
Game over when:
- you have missed 3 blocks
- the whole grid is full of blocks



