A puzzle with 256 levels.
The goal of the game is to push balls off the board until there's only 1 left.
To do this, you must use a ball and propel it towards another. You cannot throw a ball directly off the board nor eject a ball directly adjacent to the impulse ball.
A minimum gap space is required to give enough momentum.
When you are stuck on a level, you can always undo your move(s).
The current level and the next level are available. The others are locked. But if you get bored (there are a lot of levels with few moves) you can activate the cheat mode in the level select screen, which unlocks all the levels.
The player progress is saved to the cartdata, but not when cheat mode is activated.
This is a work of diabolical genius. I can't believe how elegant the rules are, how satisfying it is as you start to grasp the patterns and mechanics, and how frig fraggin HARD some of these levels are! For many levels, I can intuit the way forward and solve them in a matter of seconds, which is very fun and lulls me into a false sense of security. And then I hit a level that just doesn't "click" with me the same way, and I spend hours/days puzzling through it. A few times now, I've gotten so stuck that I've had to re-play early levels to sharpen my ability to recognize patterns and promising vs. dead-end configurations. It's maddening, addictive, and super cool! Well done @troske007!
Good lord, though, seriously, is level 94 impossible??? (I very much appreciate the option to skip one level ahead!)
Thank you @Kittycat!
Apparently level 94 was not solvable... :-) There was 1 ball not in the correct place...
I uploaded v1.1 to fix it.
If you can't solve the current level and the next level, you can also activate the cheat mode.
Press "up" "up" "down" "down" in the level select screen to activate it. But when playing in cheat mode the progress is not saved to the cartdata.
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