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@onkelarie

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A wannabee indiedev developer having a blast with studying game programming, making music, drawing and trying to make some kind of digital art. Bottom line, having fun:)

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@unity_student

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hardmoon.net

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arjenschumacher

Cart [#50043#] | 2018-03-07 | License: CC4-BY-NC-SA | Embed

My first entry for the Pico-8 #tweetjam hashtag on Twitter. Unfortunately, I couldn't put in collision detection for the road boundaries without running out of the imposed 280 character limit, but I managed to cram in the sideway collision. That landscape... Amazing!!:)

P#50042 2018-03-07 05:20 ( Edited 2018-03-07 10:54)

Cart [#50617#] | 2018-03-20 | License: CC4-BY-NC-SA | Embed
5

My first Pico-8 game in progress is a fact:) For me it's mostly about learning, make errors and correct them again.

Next in schedule:

  • Fancy up on title- and gameover screen
  • add a hiscore table (and save to cart)
  • more and better levels / leveldesign
  • fix a small bug when climbing ladder and encounter a wall
  • make enemies at somewhat same Y level shoot at player
  • better enemy sprite design
  • give actual meaning to green/red floor tiles (acid / lava perhaps?)

0.8 updates and fixes:

  • elevators added
  • keys added
  • doors added
  • keys open corresponding doors now
  • rudimentary game over screen added with small music pattern
  • Fixed: landing on elevator platforms
  • Fixed: player on elevator no longer stutters a single pixel
  • Fixed: player is pushed on elevator when bouncing against ceiling

0.6.6 updates and fixes:

  • added little in-game music
  • better sfx for exit opening
  • random diamond coloring
  • fixed: when player fell-jumped on enemy, he died again at respawn

0.6.5 updates and fixes:

  • bullets hit at least the screen boundaries
  • explosion added when baddy is hit
  • somewhat better collision detection, not there yet!
  • better sfx when baddy is hit
  • baddies have different sprites now

0.6.3 updates and fixes:

  • Player can fire bullets
  • Bullets harm enemies
  • stairs are working (aaaalmost!)
  • added extra sfx
  • some tileset changes

0.6.1 updates and fixed:

  • added baddies!
  • added better maptiles
  • added leap of faith screenshake
  • fixed exit collision
  • fixed next level transition
  • fixed collision detection with diamonds and baddies

0.6 updates and fixes:

  • entry warps player to next level
  • when falling dead 3 times, back to main menu
  • the game now resets all variables for a new game
  • one extra level added

0.4.2 updates and fixes:

  • main menu added
  • reset player lives when back to main menu
  • music routine added to main menu

0.4 updates and fixes:

  • added lives counter
  • update routine from 30 to 60 fps
  • level loading is easier now
  • code is somewhat tidier now (but long way to go;))

0.3 updates and fixes:

  • Diamonds can be drawn in the map editor
  • Start position of player can be drawn in the map
  • Game keeps track of number of picked up diamonds
  • Open portal if all diamonds are picked up
  • When player falls to big a distance, he falls to his doom

0.2 updates and fixes:

  • Diamonds can now be picked up
  • Score header in place
  • shadowprint function added
  • score is counted after a pickup
  • minor tweaks to player movement

0.1.2 - updates and fixes:

  • First idea for pickups. Should be diamonds, but they look pretty silly at the moment
  • Sprite faces the right direction now.
  • Tidied up the maptiles
  • first attempt at a score panel
  • corrected some tilemap flags
P#49528 2018-02-23 01:57 ( Edited 2018-03-20 14:14)

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