onkelarie [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=28051 Driving simulator <p> <table><tr><td> <a href="/bbs/?pid=50042#p"> <img src="/bbs/thumbs/pico50043.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=50042#p"> Driving simulator 1.1</a><br><br> by <a href="/bbs/?uid=28051"> onkelarie</a> <br><br><br> <a href="/bbs/?pid=50042#p"> [Click to Play]</a> </td></tr></table> </p> <p>My first entry for the Pico-8 #tweetjam hashtag on Twitter. Unfortunately, I couldn't put in collision detection for the road boundaries without running out of the imposed 280 character limit, but I managed to cram in the sideway collision. That landscape... Amazing!!:)</p> https://www.lexaloffle.com/bbs/?tid=30903 https://www.lexaloffle.com/bbs/?tid=30903 Wed, 07 Mar 2018 05:20:17 UTC Jumpman <p> <table><tr><td> <a href="/bbs/?pid=49528#p"> <img src="/bbs/thumbs/pico8_zuhisidiro-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49528#p"> Jumpman 1.1</a><br><br> by <a href="/bbs/?uid=28051"> onkelarie</a> <br><br><br> <a href="/bbs/?pid=49528#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=49528#p"> <img src="/bbs/thumbs/pico8_zuhisidiro-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49528#p"> Jumpman 1.1</a><br><br> by <a href="/bbs/?uid=28051"> onkelarie</a> <br><br><br> <a href="/bbs/?pid=49528#p"> [Click to Play]</a> </td></tr></table> <br /> <table><tr><td> <a href="/bbs/?pid=49528#p"> <img src="/bbs/thumbs/pico50617.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=49528#p"> Jumpman 1.0</a><br><br> by <a href="/bbs/?uid=28051"> onkelarie</a> <br><br><br> <a href="/bbs/?pid=49528#p"> [Click to Play]</a> </td></tr></table> </p> <p>My first Pico-8 game is a fact:) For me it's mostly about learning, make errors and correct them again.</p> <p>1.1 Now with an endscreen after finishing the game. Also updated the title credits.</p> <p>1.0 Survive 8 levels of jumping, shooting and collecting!</p> <p>0.8 updates and fixes:</p> <ul> <li>elevators added</li> <li>keys added</li> <li>doors added</li> <li>keys open corresponding doors now</li> <li>rudimentary game over screen added with small music pattern</li> <li>Fixed: landing on elevator platforms</li> <li>Fixed: player on elevator no longer stutters a single pixel</li> <li>Fixed: player is pushed on elevator when bouncing against ceiling</li> </ul> <p>0.6.6 updates and fixes:</p> <ul> <li>added little in-game music</li> <li>better sfx for exit opening</li> <li>random diamond coloring</li> <li>fixed: when player fell-jumped on enemy, he died again at respawn</li> </ul> <p>0.6.5 updates and fixes:</p> <ul> <li>bullets hit at least the screen boundaries</li> <li>explosion added when baddy is hit</li> <li>somewhat better collision detection, not there yet!</li> <li>better sfx when baddy is hit</li> <li>baddies have different sprites now</li> </ul> <p>0.6.3 updates and fixes:</p> <ul> <li>Player can fire bullets</li> <li>Bullets harm enemies</li> <li>stairs are working (aaaalmost!)</li> <li>added extra sfx</li> <li>some tileset changes</li> </ul> <p>0.6.1 updates and fixed:</p> <ul> <li>added baddies!</li> <li>added better maptiles</li> <li>added leap of faith screenshake</li> <li>fixed exit collision</li> <li>fixed next level transition</li> <li>fixed collision detection with diamonds and baddies</li> </ul> <p>0.6 updates and fixes:</p> <ul> <li>entry warps player to next level</li> <li>when falling dead 3 times, back to main menu</li> <li>the game now resets all variables for a new game</li> <li>one extra level added</li> </ul> <p>0.4.2 updates and fixes:</p> <ul> <li>main menu added</li> <li>reset player lives when back to main menu</li> <li>music routine added to main menu</li> </ul> <p>0.4 updates and fixes:</p> <ul> <li>added lives counter</li> <li>update routine from 30 to 60 fps</li> <li>level loading is easier now</li> <li>code is somewhat tidier now (but long way to go;))</li> </ul> <p>0.3 updates and fixes:</p> <ul> <li>Diamonds can be drawn in the map editor</li> <li>Start position of player can be drawn in the map</li> <li>Game keeps track of number of picked up diamonds</li> <li>Open portal if all diamonds are picked up</li> <li>When player falls to big a distance, he falls to his doom</li> </ul> <p>0.2 updates and fixes:</p> <ul> <li>Diamonds can now be picked up</li> <li>Score header in place</li> <li>shadowprint function added</li> <li>score is counted after a pickup</li> <li>minor tweaks to player movement</li> </ul> <p>0.1.2 - updates and fixes: </p> <ul> <li>First idea for pickups. Should be diamonds, but they look pretty silly at the moment</li> <li>Sprite faces the right direction now. </li> <li>Tidied up the maptiles</li> <li>first attempt at a score panel</li> <li>corrected some tilemap flags</li> </ul> https://www.lexaloffle.com/bbs/?tid=30815 https://www.lexaloffle.com/bbs/?tid=30815 Fri, 23 Feb 2018 01:57:59 UTC