I had to recreate my Sphere on Voxatron. I wandted to see how it'd look. I don't have a fillp routine yet, but I feel already happy with how it looks.
I didn't redo the white HUD tidbits for a specific reason : I haven't got to determine the good processes to make good HUD. The "Core status" part looks not as good as I expected.
Hey there. I'll be writing down a few things I'm discovering while taking a bite off the brand new Voxatron update. Scripting API was a long-awaited feature and I'm definitely excited to give a new spin to Vox.
Disclaimer
I'm writing this post while playing with the alpha 0.3.5b. Stuff I'll be writing can and may change over versions.
Script organization
As a script is a component like others, you can perfectly use them in an actor as well as an animation or an emitter. update and draw are called when an actor is updated or drawn.
A script has a basic encapsulation system. Local "top"[^1] variables are indeed locals to the script and globals are shared over scripts. Yeah, you read that perfectly. You can perfectly have "library" script pieces that are just there to hold your functions akin to a Pico8 code tab as long as the desired functions or variables are global.
Note that if the script has _draw and _update, they take precedence over Voxatron's routines, even if they're not placed in a room. I'm linking a cart that stores two script pieces, a few circle drawing routines and a script having _update and _draw. Feel free to download it to see how it goes. As you can see, the room is totally blank and isn't actually rendered at all.



Hey look, it's a Voxatron update!
Builds are live on lexaloffle and Humble. If you have trouble accessing your account, see this page. If you own only PICO-8, you can now update to the Voxatron + PICO-8 bundle for the difference of $5 here.
This update folds in a lot of fantasy console work, and is the first time you can see Voxatron in something similar to its final form. It has the usual trappings of a fantasy console: carts with labels (and matching .vx.png file format), a boot sequence, a SPLORE-like interface, virtual cpu limitations, and most notably, a Lua scripting API. The API is a superset of PICO-8's one and can be used to write PICO-8 style programs from scratch, or mixed with built-in engine features.
[A note for returning Voxatron users, including "Humble Voxatron Debut" customers: you can also download PICO-8 with the key that you originally purchased with. And if you don't know what PICO-8 is -- have a quick look here because it is very relevant for this update! PICO-8 started as a playground for Voxatron's scripting system, but grew into the fantasy console concept that this update is based on.]










Turn it Off! is a simple highscore game where you have to push the right buttons.
For every active button you will lose life, so push the right buttons to turn it off.
If you push enough buttons you will get an combo multiplication.
You will lose points and life whenever you push an inactive button.
How many points can you get?
This game was created with Pico-8 in few days during the holidays.
You can follow me here: @max_ritters
Credits to @RobbyDuguay for the awesome music.
An adventure swamp dating game. Find and meet 12 swamp denizens, give them gifts to earn their affection, and hand them the Hidden Rose.
Controls:
Arrow Keys, Move
(Z) Kiss
(X) Open/Close Friend Register
-Kiss a friend to give them a gift!
-Find hedge clippers to cut down vines!
-Fill empty bottles with cauldrons!
-Collect Orange Potions to regain Courage!
Edit: Thanks kinor! Fix typo and updated

This is a roguelite that takes place in a universe that is being fractured, you must survive 10 areas and waves of enemies to hop through portals until you reach a place that is protected!
Features include:
-destructible walls
-environmental hazards (fires, water, spider webs, pits)
-29 enemies (with varying abilities/features)
-25 items/spells
-3 basic player classes (with 2 clothing styles and 8 different pallets).
Portals will appear that will take you to the next area. Enemy portals will pop up after a while, spawning more enemies as the area becomes more fractured, forcing you to move on. Pick up potions and new skills that will help you survive and go through 10 areas.
Z - Open / Close Menu , Cancel
X - Select menu option
Arrow keys - move , Attack (when moving into enemies)
Let me know what you think!
8/27/21 update: accidentally removed the water generation, so it's re-added :D. Attack animations, require a little more xp for levels, and maybe a couple of other smaller things.
8/22/21 update: There is now a fog of war, different level generation, enemies get harder the further you get now, and other various tweaks!
7/1/21 update: Added basic movement transition (looks MUCH better now), Removed wait command
2/27/20 update: Various tweaks, added some new enemies and spells. Officially done with this cart! (at least for now)
2/23/20 update: Fixed bugs, added a few items / features. Almost ready to tie a bow on this game after polishing a tiny bit more.




Found a console crashing bug that makes the song editor open pattern -1. For me so far it's only displayed track 00, hasn't been able to play, and if I try to save while -1 is open, PICO-8 crashes and doesn't save.
I've repeated it a couple of times but still don't have a concrete way of getting -1. The time I remember most of what I did when it occured was when I had 6 tracks of a song (00-06, speed was 22, tracks were in channels 1,2 and 3 in the song editor), one track for the test (08, speed may have been 22 or 16, it was in channel 4), and I played the song from pattern 00 (it ends in pattern 02) twice. Once I held down a note while the song was playing to fill track 8, and the second time I held down a different note till it filled track 8. As soon as the song ended (I held down the second note till the end) the song editor opened pattern -1 which had track 00 for all its channels, all 4 of which enabled. Ctrl+S resulted in a crash and no save.
I forgot there were buttons for record and screenshot. Pics of display attached :P

When printing with no coordinate arguments, text is printed on the next line after the last prompt position. In addition, when the bottom of the screen is reached, all previous graphics are moved upward.
It is also possible to print multiple lines at once, and when printed at the bottom, it will also move all previous graphics from multiple lines.
However, the lines after the 1st one won't be printed correctly. The 2nd line's bottom half will be hidden, and the lines after that will be invisible.
Reproduction:
- Start PICO-8
- Enter
print("1\n2\n3")
- Repeat until prompt reaches the bottom of the screen
- Repeat. From then on, "2" will be cut and "3" will be invisible.
Note:
This also applies to Lua multiline strings using [[ ]], [==[ ]==], etc. instead of "\n".
Quest for the Book of Truth
A Zelda-inspired adventure for PICO-8!
How to play
Once the game is started, your character can be moved around the screen using the arrow keys.
The Z key will use the item shown in the top-right of the screen. You will start with a sword, but you will need to find other items in order to complete the game.
Pressing the X key will open a menu which shows the name of your current item. Once you have obtained other items, you can switch which one is being used by pressing the up and down arrows. Press the Z or X key to close the menu and continue playing.
Objective











The vox_api.txt lists the last two optional arguments for draw_voxmap() as rotation then color. However, it's color first, then rotation.
Low Mem Sky: L A S T
You awake to find yourself on an alien planet, with the desire to achieve one thing... reach the centre of the galaxy!
Made in PICO-8 for #DemakeJam 2018, where the original build came 3rd Place.










"Arch" is basically a test of a mechanic I thought of while playing Horizon Zero Dawn. I was curious if a top down archery game would be fun with just one directional control, so instead of using another stick to aim, the player just presses Z to iterate over the current enemies. Holding X "draws the bow", getting more accurate the longer it is held down.
This is my first Pico-8 game. I've listed it as WIP mainly because I realized how inefficient my code was half way through - not sure if it is worth it to continue or just start over. Either way I'm proud of my first game!
TODO (if I decide to keep going):
-add some tunes
-add save data (hi score?)
-better var names (current variables are impossible to understand without comments!)


Explore the wolrd of Carmina and discover friends, enemies and terrible mosters. Walk around and try magic on things.
Controls: use cursor (arrow) keys to walk around and swim (if you have the lifesaver)
X to use magic (once you have the magic wand).
I made this for my 5 yo daughter. Maybe other kids would enjoy it. And even adults.




I'm going to get to the point here.
-
How do you update? It seems almost all the games not predownloaded are incompatible
-
How do you import and export .P8 files?
- Dev Kit Mouse. I've seen people talk about it a while ago. Is there any news on that? Is it possible to macgyver the GPIO or USB port to get it to work with a mouse?







Looking for the Code button? Click here!
Controls:
Up/Down/Left/Right - move North/South/West/East
Z - Interact (Use / Pick up)
X - Use Item
The Story:
As part of the coming of age ceremony of your village, you are tasked with defeating the vile dragon atop the mountains north of town.
Your quest may be more complex than most as you were born blind, deaf, and without the sense of touch.
However, don't let that dissuade you! Where your senses fail you, perhaps your sense will prevail!
And so - your quest begins!
Easy Mode?
That's right! The original proved too hard to get started with, so this version contains some concessions to make that easier. The meat of the game is the same, so if you already beat the original, you won't find anything new here.
Hey, I just wanted to say, if you ever wanted to look at my code/art/music/sfx/maps, or just get .png of any of my games/doodles... Now you can! Now you can find all my carts here!
Happy Christmas and New Year!

