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Cart #arch-1 | 2018-12-26 | Code ▽ | Embed ▽ | No License


"Arch" is basically a test of a mechanic I thought of while playing Horizon Zero Dawn. I was curious if a top down archery game would be fun with just one directional control, so instead of using another stick to aim, the player just presses Z to iterate over the current enemies. Holding X "draws the bow", getting more accurate the longer it is held down.

This is my first Pico-8 game. I've listed it as WIP mainly because I realized how inefficient my code was half way through - not sure if it is worth it to continue or just start over. Either way I'm proud of my first game!

TODO (if I decide to keep going):
-add some tunes
-add save data (hi score?)
-better var names (current variables are impossible to understand without comments!)
-hit boxes are not really hit boxes :(
-standardize animation logic

Possible "Arch 2" (or whatever) concepts:
-open world instead of one screen
-obstacles (rocks, water, etc)
-multiple bow types?
-unique enemy movements
-melee for close range?

P#60365 2018-12-26 03:21 ( Edited 2018-12-26 03:21)