raf747 [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=33245 Arch <p> <table><tr><td> <a href="/bbs/?pid=60365#p"> <img src="/bbs/thumbs/pico8_arch-1.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=60365#p"> arch</a><br><br> by <a href="/bbs/?uid=33245"> raf747</a> <br><br><br> <a href="/bbs/?pid=60365#p"> [Click to Play]</a> </td></tr></table> <br /> &quot;Arch&quot; is basically a test of a mechanic I thought of while playing Horizon Zero Dawn. I was curious if a top down archery game would be fun with just one directional control, so instead of using another stick to aim, the player just presses Z to iterate over the current enemies. Holding X &quot;draws the bow&quot;, getting more accurate the longer it is held down.</p> <p>This is my first Pico-8 game. I've listed it as WIP mainly because I realized how inefficient my code was half way through - not sure if it is worth it to continue or just start over. Either way I'm proud of my first game!</p> <p>TODO (if I decide to keep going):<br /> -add some tunes<br /> -add save data (hi score?)<br /> -better var names (current variables are impossible to understand without comments!)<br /> -hit boxes are not really hit boxes :(<br /> -standardize animation logic</p> <p>Possible &quot;Arch 2&quot; (or whatever) concepts:<br /> -open world instead of one screen<br /> -obstacles (rocks, water, etc)<br /> -multiple bow types?<br /> -unique enemy movements<br /> -melee for close range?</p> https://www.lexaloffle.com/bbs/?tid=32718 https://www.lexaloffle.com/bbs/?tid=32718 Wed, 26 Dec 2018 03:21:12 UTC