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ElNebuloso74

Implements flocking as described in the book "AI for game developers" by David M. Bourg and Glenn Seemann (O'Reilly). See also Craig Reynold's explanation: http://www.red3d.com/cwr/boids/

Cart #boids01-0 | 2019-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dtreasurev1_1-2 | 2018-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #puduhatedu-0 | 2018-12-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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3D surface demo.

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Cart #dtreasurev1_1-2 | 2018-12-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Adventure action game where the player has to collect treasures and defeat dragons with shield and sword.

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Cart #54925 | 2018-08-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first Pico 8 game: Collect fruits an avoid to collide with the electric eels.

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