Implements flocking as described in the book "AI for game developers" by David M. Bourg and Glenn Seemann (O'Reilly). See also Craig Reynold's explanation: http://www.red3d.com/cwr/boids/


Implements flocking as described in the book "AI for game developers" by David M. Bourg and Glenn Seemann (O'Reilly). See also Craig Reynold's explanation: http://www.red3d.com/cwr/boids/