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@ElNebuloso74

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Implements flocking as described in the book "AI for game developers" by David M. Bourg and Glenn Seemann (O'Reilly). See also Craig Reynold's explanation: http://www.red3d.com/cwr/boids/

Cart [#boids01-0#] | Code | 2019-02-08 | License: CC4-BY-NC-SA | Embed
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P#61657 2019-02-08 15:44 ( Edited 2019-02-08 15:57)

Cart [#dtreasurev1_1-2#] | Code | 2018-12-27 | License: CC4-BY-NC-SA | Embed

P#60401 2018-12-27 20:25 ( Edited 2018-12-27 20:27)

Cart [#puduhatedu-0#] | Code | 2018-12-17 | License: CC4-BY-NC-SA | Embed

3D surface demo.

P#60058 2018-12-17 19:54

Cart [#dtreasurev1_1-2#] | Code | 2018-12-27 | License: CC4-BY-NC-SA | Embed

Adventure action game where the player has to collect treasures and defeat dragons with shield and sword.

P#60059 2018-12-17 19:32 ( Edited 2018-12-27 20:22)

Cart [#54925#] | Code | 2018-08-10 | License: CC4-BY-NC-SA | Embed
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My first Pico 8 game: Collect fruits an avoid to collide with the electric eels.

P#54926 2018-08-10 10:46 ( Edited 2018-08-22 15:26)

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