This is a pico8 remake of 3BYTEENKODER by increpare
You can find the original game here : https://games.increpare.com/3BYTE/




Looking to use Pico-8 with my first year game dev students. However, they usually start in groups of two to six (I let them choose who to work with for their first game), using GitHub issues to document their progress, and source code control (again via GitHub) to coordinate collaborative development. How good is Pico-8's .p8 format to merges, in your experience? I can see the distinct sections should allow parallel development, so long as there aren't two people working on the map or the sprites at the same time. But it would be good to get the experiences of those who may have used source code control collaboratively, to see what potential conflicts there might be with merges, etc. Alternatively, how easy is it to copy and paste sprites and maps (the graphics-based elements) between different branched versions?
DoctorMike






Ludum Dare entry for this game
Grandma is on yet another quest to find her beloved Cookie and save a few other stray cats on her way.
Controls: arrows to move, Z to shoot
This is a rogue-like game project by @Niarkou and me. We started it for Ludum Dare 44 and ran out of time, but we will continue working on it!


Missile Command
Here is my Pico-8 Version of Atari's Missile Command.
In 1980, David Teurer programmed the video game Missile Command for Atari.
The game became one of the most successful games of all time. KLOV
Have fun playing and I'm looking forward to your comments...






@zep, I've been really curious about the water feature in Voxatron. I love how it looks and how it acts. It just looks and feels so satisfying. But I've had just a hell of a time finding good articles that give me any sort of clue on how to recreate it with any sort of decent performance. (Or even to look as good as yours.) There's the classic water ripple algorithm that so many articles refer back to. But running that on 128^2 voxels just kills performance. Any clues as to what direction to look in to do water the way you do it in Voxatron? Is it something that works well because it's done "natively", so to speak, but wouldn't necessarily work well within the Lua performance constraints of the custom scripting feature?




At the start of each level there is a shop. You can spend hearts on 3 things:
- Blocks: use these to build bridges, barriers, and to clobber monsters.
- Jetpack fuel: press and hold jump while in mid-air to use your jetpack.
- Gems: become your final score.
Life is replenished on completing each level.
Monsters also drop fuel and blocks sometimes.
You can modify your block placement with up+left/right etc.
Ludum Dare page: https://ldjam.com/events/ludum-dare/44/blocks-for-life







I made this in about an hour for ld44's jam! Not much to see here, just really wanted to see if I could throw something together that fast.
Arrows to move. Collect booty from the shipwreck. Find a good ship and sale away to paradise.
My best time is 28 seconds (100% completion). Can you beat it?
(edit)
Ludum Dare entry for this: https://ldjam.com/events/ludum-dare/44/risk-it-all-for-booty



Life Vacuum
A Ludum Dare 44 game by @caranha and @cornettheory
What?
In this game you play the role of an immoral bio-scientist, producing life in a laboratory to sell for a profit.
You create the life forms in your petri dish, and sell them using the suck-o-vat 3000.
Active life forms are worth more than static life forms. You can make them active by using the "RUN" button, and you can stamp the three patterns in the top on your petri-dish to influence how the lifeforms develop.
However, note that you have a limited number of runs, and using your stamps costs money!
How much money can you make before you run out of resources?
How?


I originally planned incorporating a "big" mode into the 1.1 release of Pico Tetris, this is the state that mode was at when I realized how much work (and tokens!) would have to be invested in this.
However, I always find big mode to be a really unique and fun experience in Tetris games, and I didn't want to completely abandon it, so I decided to upload it here so it can be appreciated for the glitchy buggy mess it is. Have fun <3




Uh, Madeline maybe you shouldnt get drunk before climbing a 3km tall mountain.
Mod of CelesteP8
Distortion: https://www.lexaloffle.com/bbs/?tid=2847
Music corruption: https://www.lexaloffle.com/bbs/?tid=3561
Fixed distortion ending, was some debug thing i was doing and forgot to delete.










LD44: Civilian Bailout

As a government worker you live by the dollar. more specifically, you live to blindy give that dollar to any person who falls out of the sky! Match the color of the funds to the color of the civilians clothing while balancing your usage of the 3 different types of funds to succeed. Giving money from one fund will replenish the others, just don't let anybody wait too long or you'll loose funding everywhere!
Press ❎ and 🅾 to cycle through your funds, good luck!
Here's the Ludum Dare page https://ldjam.com/events/ludum-dare/44/civilian-bailout


Get The Skull!
Get The Skull! is a pico8 game made with love by a composer / sound designer trying to learn how to code and make art.
In Get The Skull! you are a skeleton that has to get as many skulls as possible while avoiding traps like fire, spears and ghosts! And, if you have a friend to play with you, you can both play together to see who get more skulls!
Features:
-
Simple but fun gameplay.
-
Procedurally generated dungeons.
-
Single-player mode and loca-multiplayer mode.
-
CRT shade for web.
- I guess music and sound are okay though.
Controls:
1 player movement: Keyboard arrows
2 player movement: S/E/F/D
Any feedback is so much welcomed!
Peace <3
