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Missile Command

Cart #kodesojoso-0 | 2019-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Here is my Pico-8 Version of Atari's Missile Command.

In 1980, David Teurer programmed the video game Missile Command for Atari.
The game became one of the most successful games of all time. KLOV

Have fun playing and I'm looking forward to your comments...

P#64085 2019-04-30 09:07 ( Edited 2019-04-30 09:10)

Such a great port of the original. Love how hectic it gets!

P#64232 2019-05-07 18:48

Love it!

P#66089 2019-07-25 07:56

Nice - interesting to see the different design choices people make with the same game.

P#66093 2019-07-25 12:49
:: dw817
1

=NOW= this is one of my favorite games. Just needed a different set of controls.

Cart #ginezofohu-0 | 2019-09-16 | Code ▽ | Embed ▽ | No License
1

MISSILE COMMAND ... I added MOUSE controls.

P#67758 2019-09-16 19:14 ( Edited 2019-09-16 19:15)
:: pjaros

Mouse support works very well. Very nice :)

P#67829 2019-09-17 21:19 ( Edited 2019-09-17 21:20)

Good game. This reminded me of that Extra Credits episode on narrative mechanics.

A bit of constructive criticism if you want it: The controls feel a bit sluggish to me, due to me naturally wanting to tap the keys to make small adjustments. I don't know if that happens to anybody else, or if it is just that I play KSP too much.
A suggestion to fix this only if you wanted to would be to set the Xspeed or Yspeed to a starting value that is high enough for the cursor to start moving immediately, then increase the speed as long as you held the button down.

On another note, I noticed you didn't incorporate the three missile silos/bases the original had. Was this a purposeful decision or did you just not need them?

P#67833 2019-09-17 23:46 ( Edited 2019-09-17 23:46)

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