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Is it possible to get the current Camera position stored in the DrawState?

I'm writing my own map() function, and want to hook into the built in camera functionality.

Thanks!

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Here's a simple one:

Cart #45944 | 2017-11-06 | Code ▽ | Embed ▽ | No License
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use stat(x), where x is:

80..85 UTC time: year, month, day, hour, minute, second
90..95 Local time

Go crazy, guys!

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Cart #45924 | 2017-11-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Simple testing cart to test FPS on device.
Can adjust update and draw payload to see how often _update60 and _draw functions are called depending on their slowness.

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You are not the hero. You are dog.

This is a souls-like PICO-8 console game, playable in your browser or on the PICO-8 Fantasy Console.

A must for fans of Bloodborne, Dark Souls and Nioh.

The legendary matagi hero Snow Wolf is once again called for help, in order to rescue the mayor's children from the Yakuza, taken under dubious circumstances. A blizzard blows, and visibility is weak. Snow wolf sets out, with a sidekick, dog, in order to save the children and bring justice to the evil-doers. But by kami-sama is he so damned tired of all of this.

Snow Wolf is powerful. Snow wolf can kill his foes in a few blasts of his trusty rifle. But dog is just dog. Good dog :-)

[b]Game features:

[ Continue Reading.. ]

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Just started getting familiar with the PICO-8 music editor, it's surprisingly easy to work with once you understand the interface.

Update: Added PICO-8 cart, and changed music slightly. ;)
Update 2: Fixed more of the music, probably as good as it can get on PICO-8 at this point.

Cart #46946 | 2017-12-02 | Code ▽ | Embed ▽ | No License
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Recording on YouTube (old version now):

If you've never seen / heard of The IT Crowd, here's a video of the intro:

Maybe one day I'll incorporate this into a PICO-8 game. Let me know if you have any suggestions! ;)

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This was a blast to make! I had one hour, from 2am to 2am when the daylight savings time change occurred. I managed to make the game in just under an hour. (I had, I think, 30 seconds left!)

The goal is to pick up all the orbs on the map in the time allotted. I'll be adding to this game from here, but it's a game! It has a win condition and lose condition.

Enjoy!

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Cart #45888 | 2017-11-05 | Code ▽ | Embed ▽ | No License
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My FC_JAM #2 submission, and my first time messing with Pico-8. Pretty fun!

Top-Down Slippery Car Action. Destroy the cores to progress through the stages!

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This is the final version of the below. In addition to all known bugfixes, (particularly a nasty one that had S and Z movement completely messed up), a new "Hidden" mode was added. Simply hold down X and Up when you start a game to access it. (Keep in mind, it is extremely difficult compared to the main game.)
The game can also now be lost! It boots you back to the title screen instantly when you do, but it shows you your grade.

1.0 Initial Release
1.0b Bugfix - Ranks S1-S9 were displaying incorrectly.
1.1 Changed - Floorkicks improved.
1.1 Changed - Hidden mode made easier on the eyes, and easier in terms of gameplay too.
1.1 Bugfix - Pieces no longer break the laws of physics and floorkick in mid-air.

[ Continue Reading.. ]

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After some googling, I figured out how to fix the sound for PICO-8 games on iOS. I wrote a small demo in this GitHub repo: https://github.com/nucleartide/fix-pico8-ios-sound

It might be that this is obvious to anyone who's experimented with PICO-8 on mobile... but lemme know what you think!

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Cart #45872 | 2017-11-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My submission for the Fantasy Console Jam #2.

I plan to make it better after I have more time.

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Cart #spoopy-0 | 2024-02-20 | Code ▽ | Embed ▽ | No License
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S P O O P Y !
The 10 Haunted Treasures of Halloween

It's midnight on Halloween, and there's a chill in the air. Choose your own adventure in this text game, navigating 4 areas to find the 10 haunted treasures of Halloween! But ... are you brave enough?

Code compression and a few big features were handled by Enargy. He's fantastic! Follow him on Twitter [ @enargy] and check out his games!

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Hey, guys, I'm making a game called "Pueblo". I need beta testers
If you would like to be a beta tester fill out the form! Ask questions in the comments.

https://goo.gl/forms/XIKtM1QT35VU6dZl2

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Cart #45859 | 2017-11-04 | Code ▽ | Embed ▽ | No License
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A few days back zep mentioned a 0.1.11c incoming. Did this land anywhere, maybe quietly for testing, or are we still only at 0.1.11b outside of zep's (slanted) walls?

(I really want those new date/time functions. :) I have a little project that I have to enter the current time on every time I run it, sigh.)

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Cart #45961 | 2017-11-07 | Code ▽ | Embed ▽ | No License
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It's a platformer, a difficult one!

I made this in 3 days for my patrons as a Halloween gift, then took an extra day to polish it up and include some spooOOooky music by Tim Monks. Now it's available for everyone, hooray!

Good luck, little pumpkin!


~ Links: ~
Pumpking on itch.io
My Patreon - supports things like this ;)


~ Changelog: ~
1.0 Patreon release
1.1 first public release (Game improvements, added music by Tim Monks, extra boss stages)
1.1a Commented all code for learners, made small background improvements, better cartridge label.

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Cart #47907 | 2018-01-06 | Code ▽ | Embed ▽ | No License
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  • Improved Animations!
  • Juicier Sprites!
  • 2-Player Split Screen Action!
  • Bread!

Following the events of 2016's genre-defining "Ryan Ward's Lunch-Out!!", this sequel doubles down on the "Nutritional Food Action" formula in a competition against a mysterious new challenger!

Play against a friend in/solve minor disputes with this 2-player game from joseph3000!


My 2nd game ever; I learned quite a bit from the first and had to get really creative with cramming all the ideas I had into this one! I am proud to say I successfully did all I set out to do, and I hope you enjoy it!

[b]I should have mentioned

[ Continue Reading.. ]

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Cart #45813 | 2017-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Game made for FC_Jam#2

Push your king to the target. Avoid mud and water. Rocks are higher than water.

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Cart #45809 | 2017-11-02 | Code ▽ | Embed ▽ | No License
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This is a remake of the old fishing minigame from Legend of Zelda: Links Awakening, it's not precise in any way. I've used nothing but my naked eyes recreating this; along with some nostalgia. Growing up, this was probably one of my favorites for the Game Boy Pocket.

Code by me (@MakkesProjects).
Thanks to @gruber_music for the beautiful music and sfx!
Special thanks to @kometbomb for the simple fade tool!

Nintendo owns all the original sprites and music, this is merely a recreation.

Enjoy.

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Has anyone successfully changed the app icon for Windows binary exports?


By default, the cartridge label is used as an icon. To specificy an icon from
the sprite sheet, use -i and optionally -s to control the size. For example, to
use a 2x2 sprite starting at index 32 in the spritesheet:

I tried those flags as documented but it doesn't seem to change. Even without trying to use something from the spritesheet, the icon doesn't use the label or anything - it's just the Pico-8 logo.

Not end of the world if it's not working...just trying it out. Maybe a .11 bug? Dunno...

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When a Vampire Bat moves into the local castle, suddenly things start going missing...

Help Happy Larry find out what's happening!

Move with cursors and use action buttons for stats/inventory.

Made for the #3cjam October 2017

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