This is the final version of the below. In addition to all known bugfixes, (particularly a nasty one that had S and Z movement completely messed up), a new "Hidden" mode was added. Simply hold down X and Up when you start a game to access it. (Keep in mind, it is extremely difficult compared to the main game.)
The game can also now be lost! It boots you back to the title screen instantly when you do, but it shows you your grade.
1.0 Initial Release
1.0b Bugfix - Ranks S1-S9 were displaying incorrectly.
1.1 Changed - Floorkicks improved.
1.1 Changed - Hidden mode made easier on the eyes, and easier in terms of gameplay too.
1.1 Bugfix - Pieces no longer break the laws of physics and floorkick in mid-air.
This is second beta of below cartridge.
All that needs to added is formal method of losing.
Arrow keys for move the block.
Down key for move faster the block.
ZX key for move rotate the block.
Simple, yes? Now make best grade you can in order of B, 9, 8, 7, 6, 5, 4, 3, 2, 1, S1, S2, S3, S4, S5, S6, S7, S8, S9, M, or can it be made to go even further?
TO BE IMPLEMENTED:
Z and S block aren't exist yet.
Any bugfix will be make in future.
a very promising start! a couple observations, though:
the randomizer seems a little too random - TGM had a four history four reroll system; basically, it would remember the past four pieces and try up to four times to get a piece that wasn't in the history at all. i'm not sure if you implemented something like that or not, but only having five pieces probably isn't helping
and you should for sure have a sound effect for each of the seven pieces when they appear in the Next field!
..sorry if that came off as rough or demanding, i've spent a couple years programming a TGM series clone, and since this is clearly based offa that series, i'm gonna be nitpicky :P
(i'm an S3 in tgm1, S4 in TAP, and a 2 in tgm3)
[edited, the rotation directions are fine on desktop]
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