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Cart [#45961#] | Copy | Code | 2017-11-07 | Link
14

It's a platformer, a difficult one!

I made this in 3 days for my patrons as a Halloween gift, then took an extra day to polish it up and include some spooOOooky music by Tim Monks. Now it's available for everyone, hooray!

Good luck, little pumpkin!


~ Links: ~
Pumpking on itch.io
My Patreon - supports things like this ;)


~ Changelog: ~
1.0 Patreon release
1.1 first public release (Game improvements, added music by Tim Monks, extra boss stages)
1.1a Commented all code for learners, made small background improvements, better cartridge label.

P#45827 2017-11-03 10:18

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its laggs somehow

P#45875 2017-11-04 20:26

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It seems to run pretty smoothly for me and I can't find anything causing slowdown... it does have a teensy bit of inertia/drag on the player motion if that's what you mean?

I know not everyone likes that kind of motion though, if you like ~really~ snappy input or really slidey input then yeah this game is going to not feel great sorry. This is just how I like it :P

P#45962 2017-11-07 08:03

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I didn't notice at first, but I think it's more about your game running at 30fps. If you can port it to 60 it will be like day and night. here's a good exemple @60fps: Hungry Harry's Climb

P#45965 2017-11-07 09:04

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OK, so I took a while to try making a 60fps version, I've got it so it looks like all the movements and stuff match with the 30fps version and is just smoother but I'm not sure if it feels quite the same. I dunno I've always liked 30fps so maybe that's just my preference showing through and this version is fine?

anyway here's the 60fps one if you want it :)

Cart [#45973#] | Copy | Code | 2017-11-07 | Link
1

P#45974 2017-11-07 11:33

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Wow, this is super good! I like that the hitboxes on enemies and spikes are pretty forgiving, as games of this style can sometimes be pretty brutal on that end. Also, turning the slime into a springboard is super satisfying! Had a great time with it. :)

P#46005 2017-11-08 10:40

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