SophieHoulden [Lexaloffle Blog Feed] Return of the SLIMEPIRES! <p> <table><tr><td> <a href="/bbs/?pid=110276#p"> <img src="/bbs/thumbs/pico8_rotslimepires_1_1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=110276#p"> rotslimepires_1_1</a><br><br> by <a href="/bbs/?uid=10355"> SophieHoulden</a> <br><br><br> <a href="/bbs/?pid=110276#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hi! It's been a while since I have finished a pico-8 game to be able to share it here, but this is one!</p> <p>The controls are <strong>Z/C to Jump</strong>, and <strong>X/V = Shoot</strong> (or respawn if you become a slimepire)</p> <hr /> <p><strong>~ Story: ~</strong><br /> Years after the horde have claimed Earth's surface, they find their way into Bunker 4103 - the last bastion of humanity. You awake in a remote part of the underground shelter, and if you want to remain human you must reach the bunker's deepest point: the safe room.</p> <hr /> <p><strong>~ Extras ~</strong><br /> You can tip $3 or more on for access to extra goodies: illustrated &amp; pixel maps, a comprehensive manual, and also a 2 hour video of me talking through the game project and its code.</p> <hr /> <p><strong>~ Links: ~</strong><br /> <a href="">Return of the SLIMEPIRES! on</a><br /> <a href="">My Patreon</a> - supports things like this &lt;3<br /> <a href="">Development thread on twitter</a></p> Fri, 15 Apr 2022 10:46:27 UTC Curse of Greed ULTIMATE <p> <table><tr><td> <a href="/bbs/?pid=47743#p"> <img src="/bbs/thumbs/pico47742.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47743#p"> Curse of Greed ULTIMATE 1</a><br><br> by <a href="/bbs/?uid=10355"> SophieHoulden</a> <br><br><br> <a href="/bbs/?pid=47743#p"> [Click to Play]</a> </td></tr></table> </p> <p>Originally made for Ludum Dare 40, then upgraded a bunch for my patrons, now available for everyone! &lt;3</p> <p>The vector drawing/animation on the title screen is based on Gabriel Crowe's systems found <a href="">&gt;here&lt;</a>.</p> <hr /> <p><strong>~ Links: ~</strong><br /> <a href="">Curse of Greed on</a><br /> <a href="">My Patreon</a> - supports things like this ;)</p> <hr /> <p><strong>~ Changelog: ~</strong><br /> Curse of Greed - Ludum Dare Release<br /> Ultimate 1.0 - New levels, difficulties, fixes &amp; improvements, title effects</p> Fri, 29 Dec 2017 06:16:11 UTC Pumpking <p> <table><tr><td> <a href="/bbs/?pid=45827#p"> <img src="/bbs/thumbs/pico45961.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=45827#p"> Pumpking 1.1a</a><br><br> by <a href="/bbs/?uid=10355"> SophieHoulden</a> <br><br><br> <a href="/bbs/?pid=45827#p"> [Click to Play]</a> </td></tr></table> </p> <p>It's a platformer, a difficult one!</p> <p>I made this in 3 days for my patrons as a Halloween gift, then took an extra day to polish it up and include some spooOOooky music by Tim Monks. Now it's available for everyone, hooray!</p> <p>Good luck, little pumpkin!</p> <hr /> <p><strong>~ Links: ~</strong><br /> <a href="">Pumpking on</a><br /> <a href="">My Patreon</a> - supports things like this ;)</p> <hr /> <p><strong>~ Changelog: ~</strong><br /> 1.0 Patreon release<br /> <a href="">1.1</a> first public release (Game improvements, added music by Tim Monks, extra boss stages)<br /> <a href="">1.1a</a> Commented all code for learners, made small background improvements, better cartridge label.</p> Fri, 03 Nov 2017 10:18:18 UTC Mystic Realm Dizzy <p> <table><tr><td> <a href="/bbs/?pid=41037#p"> <img src="/bbs/thumbs/pico41286.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=41037#p"> Mystic Realm Dizzy 1.0</a><br><br> by <a href="/bbs/?uid=10355"> SophieHoulden</a> <br><br><br> <a href="/bbs/?pid=41037#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>~ Story: ~</strong><br /> Oh no! Zaks the evil wizard has once again captured Dizzy's girlfriend, Daisy! And the other yolkfolk need help too, looks like another adventure for Dizzy!</p> <p>~</p> <p><strong>~ Controls: ~</strong><br /> [ Left ]/[ Right ] - Move<br /> [ Z ] - Jump<br /> [ Down ] - Drop from ledge<br /> [ Up ] - Cycle through inventory<br /> [ X ] - Interact/pick up item/drop item</p> <p>~</p> <p><strong>~ Music: ~</strong><br /> Huge thanks to @gruber_music for making a brilliant pico-8 version of the Amiga Magicland Dizzy theme :D</p> <p>~</p> <p><strong>~ About: ~</strong><br /> I wanted there to be a Dizzy game for Pico-8, so now there is! Heads up though; I've tried to be faithful to the classic Dizzy games - that means limited lives, rubbish platforming, cheesy dialogue and a kidnapped damsel.</p> <p>Obviously this is a fan project and not an official dizzy game, they don't make those anymore :(</p> <p>~</p> <p><strong>~ Changelog: ~</strong><br /> <a href="">beta1</a>: First Release<br /> <a href="">beta2</a>: Added music &amp; minor fixes<br /> <a href="">1.0</a>: Animated water</p> Sat, 27 May 2017 04:58:29 UTC Dusk Child <p> <table><tr><td> <a href="/bbs/?pid=12682#p"> <img src="/bbs/thumbs/pico39705.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=12682#p"> Dusk Child 1.4</a><br><br> by <a href="/bbs/?uid=10355"> SophieHoulden</a> <br><br><br> <a href="/bbs/?pid=12682#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Controls:</strong><br /> Z - Examine/Pick-up/Drop<br /> X - (not used until later in the game)<br /> Up - Jump<br /> Down - Duck/Crawl<br /> Left/Right - Move</p> <p><strong>Story:</strong><br /> You have been drawn to a mysterious place, what secrets does it hold, and what will they mean for you?</p> <p><strong>Help:</strong><br /> When not carrying an item, you can examine things. If you're stuck, try examining signs and other objects.<br /> When you have explored far enough into the western temple, you can use the 'X' button.</p> <hr /> <p>I'm calling this &quot;done&quot; though there are a few things I might touch up in the future. Right now though, I've spent too long working on this already and need to get back to work on things that stand a chance of making some money :P</p> <hr /> <p>1.4: fixed map initialisation corrupting some sprites<br /> <a href="">1.3</a>: fixed a bug &amp; added some minor text<br /> <a href="">1.2</a>: fixed special effects rendering wrong in newer pico-8 builds<br /> <a href="">1.1</a>: fixed a couple of bugs<br /> <a href="">1.0</a>: first version</p> Sat, 15 Aug 2015 11:11:08 UTC