It's a platformer, a difficult one!
I made this in 3 days for my patrons as a Halloween gift, then took an extra day to polish it up and include some spooOOooky music by Tim Monks. Now it's available for everyone, hooray!
Good luck, little pumpkin!
~ Changelog: ~
1.0 Patreon release
1.1 first public release (Game improvements, added music by Tim Monks, extra boss stages)
1.1a Commented all code for learners, made small background improvements, better cartridge label.
It seems to run pretty smoothly for me and I can't find anything causing slowdown... it does have a teensy bit of inertia/drag on the player motion if that's what you mean?
I know not everyone likes that kind of motion though, if you like ~really~ snappy input or really slidey input then yeah this game is going to not feel great sorry. This is just how I like it :P
OK, so I took a while to try making a 60fps version, I've got it so it looks like all the movements and stuff match with the 30fps version and is just smoother but I'm not sure if it feels quite the same. I dunno I've always liked 30fps so maybe that's just my preference showing through and this version is fine?
anyway here's the 60fps one if you want it :)
Wow, this is super good! I like that the hitboxes on enemies and spikes are pretty forgiving, as games of this style can sometimes be pretty brutal on that end. Also, turning the slime into a springboard is super satisfying! Had a great time with it. :)
I'm glad you posted about Pumpking HD because it reminded me that I really wanted to finish this after failing too many times when this was released. I kept at it and was successful! Loved it, and it became less stressful when I found out that jellyfriends don't hurt. lol.
Also, Pumpking is such an awesome name!
hello i'm a teacher in Germany and all my students enjoy your game soooooooooo much
so i let mod them
and now it is Christmas and we made a Christmas variant
is it ok to publish it here ???
we have many different variants its so good to learn some things and the level is easy to edit
thank you so much:-)
The jumping is a little wonky. Hold down (O) and rapidly move left and right. You will see even holding the button down it skips places.
I noticed you are looking for and scanning for the jump button in in 5-different locations in your code. These line numbers.
189, 227, 246, 310, 642.
Perhaps ... one might be enough and might stabilize the keyscan ?
[Please log in to post a comment]