It's a platformer, a difficult one!
I made this in 3 days for my patrons as a Halloween gift, then took an extra day to polish it up and include some spooOOooky music by Tim Monks. Now it's available for everyone, hooray!
Good luck, little pumpkin!
~ Changelog: ~
1.0 Patreon release
1.1 first public release (Game improvements, added music by Tim Monks, extra boss stages)
1.1a Commented all code for learners, made small background improvements, better cartridge label.
It seems to run pretty smoothly for me and I can't find anything causing slowdown... it does have a teensy bit of inertia/drag on the player motion if that's what you mean?
I know not everyone likes that kind of motion though, if you like ~really~ snappy input or really slidey input then yeah this game is going to not feel great sorry. This is just how I like it :P
OK, so I took a while to try making a 60fps version, I've got it so it looks like all the movements and stuff match with the 30fps version and is just smoother but I'm not sure if it feels quite the same. I dunno I've always liked 30fps so maybe that's just my preference showing through and this version is fine?
anyway here's the 60fps one if you want it :)
I'm glad you posted about Pumpking HD because it reminded me that I really wanted to finish this after failing too many times when this was released. I kept at it and was successful! Loved it, and it became less stressful when I found out that jellyfriends don't hurt. lol.
Also, Pumpking is such an awesome name!
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