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Hi, I make games.

Cart #rotslimepires_1_1-0 | 2022-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hi! It's been a while since I have finished a pico-8 game to be able to share it here, but this is one!

The controls are Z/C to Jump, and X/V = Shoot (or respawn if you become a slimepire)

~ Story: ~
Years after the horde have claimed Earth's surface, they find their way into Bunker 4103 - the last bastion of humanity. You awake in a remote part of the underground shelter, and if you want to remain human you must reach the bunker's deepest point: the safe room.

~ Extras ~
You can tip $3 or more on itch.io for access to extra goodies: illustrated & pixel maps, a comprehensive manual, and also a 2 hour video of me talking through the game project and its code.

~ Links: ~
Return of the SLIMEPIRES! on itch.io
My Patreon - supports things like this <3
Development thread on twitter

P#110276 2022-04-15 10:46

Cart #47742 | 2017-12-29 | Code ▽ | Embed ▽ | No License

Originally made for Ludum Dare 40, then upgraded a bunch for my patrons, now available for everyone! <3

The vector drawing/animation on the title screen is based on Gabriel Crowe's systems found >here<.

~ Links: ~
Curse of Greed on itch.io
My Patreon - supports things like this ;)

~ Changelog: ~
Curse of Greed - Ludum Dare Release
Ultimate 1.0 - New levels, difficulties, fixes & improvements, title effects

P#47743 2017-12-29 06:16 ( Edited 2018-01-12 07:04)

Cart #45961 | 2017-11-07 | Code ▽ | Embed ▽ | No License

It's a platformer, a difficult one!

I made this in 3 days for my patrons as a Halloween gift, then took an extra day to polish it up and include some spooOOooky music by Tim Monks. Now it's available for everyone, hooray!

Good luck, little pumpkin!

~ Links: ~
Pumpking on itch.io
My Patreon - supports things like this ;)

~ Changelog: ~
1.0 Patreon release
1.1 first public release (Game improvements, added music by Tim Monks, extra boss stages)
1.1a Commented all code for learners, made small background improvements, better cartridge label.

P#45827 2017-11-03 10:18 ( Edited 2018-10-25 19:37)

Cart #41286 | 2017-06-04 | Code ▽ | Embed ▽ | No License

~ Story: ~
Oh no! Zaks the evil wizard has once again captured Dizzy's girlfriend, Daisy! And the other yolkfolk need help too, looks like another adventure for Dizzy!


~ Controls: ~
[ Left ]/[ Right ] - Move
[ Z ] - Jump
[ Down ] - Drop from ledge
[ Up ] - Cycle through inventory
[ X ] - Interact/pick up item/drop item


~ Music: ~
Huge thanks to @gruber_music for making a brilliant pico-8 version of the Amiga Magicland Dizzy theme :D


~ About: ~
I wanted there to be a Dizzy game for Pico-8, so now there is! Heads up though; I've tried to be faithful to the classic Dizzy games - that means limited lives, rubbish platforming, cheesy dialogue and a kidnapped damsel.

Obviously this is a fan project and not an official dizzy game, they don't make those anymore :(


~ Changelog: ~
beta1: First Release
beta2: Added music & minor fixes
1.0: Animated water

P#41037 2017-05-27 04:58 ( Edited 2017-05-27 08:58)

Cart #39705 | 2017-04-15 | Code ▽ | Embed ▽ | No License

Z - Examine/Pick-up/Drop
X - (not used until later in the game)
Up - Jump
Down - Duck/Crawl
Left/Right - Move

You have been drawn to a mysterious place, what secrets does it hold, and what will they mean for you?

When not carrying an item, you can examine things. If you're stuck, try examining signs and other objects.
When you have explored far enough into the western temple, you can use the 'X' button.

I'm calling this "done" though there are a few things I might touch up in the future. Right now though, I've spent too long working on this already and need to get back to work on things that stand a chance of making some money :P

1.4: fixed map initialisation corrupting some sprites
1.3: fixed a bug & added some minor text
1.2: fixed special effects rendering wrong in newer pico-8 builds
1.1: fixed a couple of bugs
1.0: first version

P#12682 2015-08-15 11:11 ( Edited 2018-04-17 23:45)

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