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Werxzy
Solitary Spacewright
by Werxzy
Just a Normal Snake
by Werxzy
Picotron Solitaire Suite
by Werxzy
Snekburd - A Snakebird Demake?
by Werxzy

Cart #just_a_normal_snake-6 | 2025-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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You're a snake.
A normal snake.

Get to the tunnel.
Eat some apples.
Don't touch spikes.

Being a snake is tricky!

(also on itch.io : https://werxzy.itch.io/just-a-normal-snake)
(made for the Thinky Puzzle Jam 5 : https://itch.io/jam/thinky-puzzle-game-jam-5)

Changelog

v1.1

  • adjusted the first few levels
  • added a hint system

v1.2

  • added tutorial cutscene
  • added 2 later levels

v1.3

  • added 1 later level
  • split 1 early level into 3 early levels
  • added more hints to levels that were missing them

v1.4

  • added a second hint for some levels
  • reordered a few levels
  • changed the transition when completing a level to load the next level instead of the level select screen
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16 comments



Cart #snekburd-6 | 2025-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
139

Snekburd is a Pico-8 demake of Snakebird, by Noumenon Games, with new puzzles and mechanics! Navigate the snakebirds to eat all the fruit and head through the portal to complete the levels on each island. The first island's levels should serve as a quick tutorial to new players or a refresher for returning ones. The game featues about 70 levels, ranging from a little tricky to absurdly hard. Of course, if you haven't played the original Snakebird games, I highly recommend them. Especially Snakebird Primer if you find this demake too difficult.

> Snekburd Trailer <

Controls

  • arrow keys : move
  • Z/C : undo
  • X/V : switch control

[ Continue Reading.. ]

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42 comments



Cart #tmgfx-5 | 2025-02-19 | Embed ▽ | License: CC4-BY-NC-SA
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TMGFX is an editor that allows creating textmode graphics. Select a tile, foreground color, background color, and start drawing! You can press ctrl + e to export the image as a png. (!Though, for the BBS, this just puts it into /appdata/bbs/tmgfx/textmode/ and I don't see a good way to extract it.) You can find out more by opening the readme text file from the menu button on the top left.

(for the desktop version of picotron 0.1.1e, there seems to be a small issue with loading the cart, requiring the version number. so instead use #tmgfx-5 or bbs://tmgfx-5.p64)

The textmode rendering system that the editor is built on isn't completely ready for outside use yet for other games or applications. I'll likely make it available during version 0.2.0 of TMGFX. Mostly needing to work on making it easier to use and more closely mirror picotron's draw functions. There's still a few features I'm planning to add to TMGFX, but I'm open to some suggestions.

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Cart #solitary_spacewright-3 | 2024-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Take the job of a spaceship mechanic, repairing and cleaning up ships, while enduring the increasing demands of the company quotas.

tap Z - use held tool
hold Z - open inventory
X - interact with objects
arrow keys - move

Code and art by me (Werxzy)
Music and sound effects by Munchkin
Thanks to Hercleum and Achie for some last minute testing (definitely helped make the game better)

Solitary Spacewright was made for the lowrezjam2024. You can also check out the itch.io page I made for the game and download the unflattened source and map editor at https://werxzy.itch.io/solitary-spacewright

Note, if you want to play offline, you will also need to download #solitary_spacewright_2

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Cart #pss_example_project-8 | 2025-07-07 | Embed ▽ | License: CC4-BY-NC-SA
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load #pss_example_project

You can create mods for Picotron Solitaire Suite from this example project cart. the cart contains a single solitaire variant from which you can learn how the api works and build your own games from. Try to keep all changes you make inside cart_games/ and card_backs/. Though you should probably adjust suite_scripts/main_menu.lua to better match your game.

I highly recommennd reading the READMEFIRST file inside the cart.

All the functions inside cards_api/ and suite_scripts/ should have comments that help tell you what they do. The readme files in for the suite and api git repositories also have some information on the available functions. You can also look at the games inside the suite in order to get an idea of how those games apply the api and suite functions.

[ Continue Reading.. ]

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Cart #pepper-5 | 2025-07-07 | Embed ▽ | License: CC4-BY-NC-SA
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load #pepper

Pepper is a lua PrEPRocssing script that can help create different builds from the same code.

Source is under the MIT license at https://github.com/Werxzy/pepper.p64

Pepper works by looking through all the lua files in a loaded project and searches for specific labels, which can then be used to remove or add code before running or exporting. It takes 2 different forms: 1. A tool in the tooltray from which you can select an initial .pepper config file. 2. A terminal command. After running, you can type pepper into the terminal to get more info.

Pepper is useful for creating builds for debugging, full vs demo, or any other case that requires creating different versions. For me, I'm primarily made this for creating an empty example project for Picotron Solitaire Suite.

[ Continue Reading.. ]

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3 comments



Cart #grid_wallpaper-0 | 2024-04-11 | Embed ▽ | License: CC4-BY-NC-SA
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Made a wallpaper that can react to mouse position and movement. It uses some userdata stuff that I've shared before. There's extra settings inside _init(), which I've set to be a bit mild to make the effect less distracting.

Other line options

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Cart #solitaire_suite-4 | 2025-07-07 | Embed ▽ | License: CC4-BY-NC-SA
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load #solitaire_suite

no sound currently added
saves don't work on bbs right now
the mod manager isn't guaranteed on the bbs right now

Release 0.2.0

Version 0.2.0 brings a new solitaire game, a mod manager, and a bunch of smaller changes. Thanks to anyone whose been following the updates and joining the streams. Also thanks to Louie Chapman for his contributions (2 solitaire variants, a card back, and helping test that it actually works.), SoundDotZip for the aseprite to picotron image plugin, Fletch for an animated card back, and imjustkerb for testing out the example project.

The suite currently has 7 solitaire variations main

  • Klondike Solitaire

[ Continue Reading.. ]

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44 comments



Cart #shmup_1k_werxzy-0 | 2024-02-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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After seeing LokiStriker's and Achie's shmups made in 1024 compressed bytes, I wanted to give it a go.

Here's the uncompressed source code.

--1k shmup
--werxzy

-- enemy data
ty=split("⁶:425affffe7662400,0.01,0,7,0,0.3,0,-0.0001,2,5,5`⁶:425affffe7662400,0.01,0,7,0,1.1,0,-0.01,1,3,3`⁶:22227f7f2a361c08,0,0,9,0,0.3,0,0.02,4,1,3`⁶:425affffe7662400,0,0,13,0,0.1,0,0,3,30,20`⁶:3c42bdbdbda5423c,0,0,5,0,0.25,0,-0.0005,5,20,25","`")
-- bullet data
bty=split("●,1,0,0,0.8,1,60`✽,1,-15,15,0.4,3,200`✽,0,-120,10,0.4,7,100`\feミ,0,0,180,1,2,20`✽,1,0,36,1,10,30","`")
cartdata"shm1k_werx"
function _init()

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=141804#p)
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I've been working on a table to binary converter that can help compress data and store it in cart rom. I know there have been different attempts in the past, but this version aims to fit only the necessary data and leaves the types to a format string. Though it's only really useful if you have some of the following.

  • A lot of data in tables
  • A consistent and known table format
  • A variety of table formats
  • Multiple carts

It works by taking in a table, a writing address, and a format, that generally look like this

tab = {1,2}
form = "[#8,#8]" -- an indexed array of 2 unsigned 8-bit integers
-- form = "[#4,#3]" -- also works with a different number of bits (up to 16)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=139161#p)
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Cart #sb_1800_v1-2 | 2023-10-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I recently finished a game for the Cre8 Jam. You control a robot through commands to move through and scan a 3d environment. I would have added a bit more or fixed it up better, but I'm about out of time for the jam and really low on tokens. Even after using special functions to lower the token count.

You can get more information through the HELP command, but the main commands are:

MOVE (direction) (amount)
TURN (left/right) (amount)
WAVE
SWITCH [name]
SCAN (dot size)

And another important one is RSCAN, which is just SCAN, but repeatedly scans.

I would highly recommend checking out the itch.io page, as its design is special for this game.

[ Continue Reading.. ]

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Cart #slime_light-3 | 2023-08-29 | Code ▽ | Embed ▽ | No License
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I just finished a game for a 1-bit game jam, requiring the use of only 2 colors . Slime's light is a small puzzle game that uses light and shadow to activate and deactivate doors and lamps. Unfortunately, I had to minify the code to make it fit into a single cart. You can access the unminified code on the itch page.

Controls:
Arrow keys - move
X - pickup / drop
Z - slow movement

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