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Cart #just_a_normal_snake-6 | 2025-07-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

You're a snake.
A normal snake.

Get to the tunnel.
Eat some apples.
Don't touch spikes.

Being a snake is tricky!

(also on itch.io : https://werxzy.itch.io/just-a-normal-snake)
(made for the Thinky Puzzle Jam 5 : https://itch.io/jam/thinky-puzzle-game-jam-5)

Changelog

v1.1

  • adjusted the first few levels
  • added a hint system

v1.2

  • added tutorial cutscene
  • added 2 later levels

v1.3

  • added 1 later level
  • split 1 early level into 3 early levels
  • added more hints to levels that were missing them

v1.4

  • added a second hint for some levels
  • reordered a few levels
  • changed the transition when completing a level to load the next level instead of the level select screen
18


Cannot go down on the right side of level 2. Is there a special movement rule here other than the normal Snake game?


I can't seem to get past the second board, I keep running into invisible walls and I can't seem to go anywhere


1

@thePixelXb_ @SwordF
There are special movement rules that the first few levels are designed to help the player figure out how they work and to mess around a bit.


This is a fun and interesting game, but I'm stuck on the third level.


1

Liking the mechanics in this but it gets real difficult, real quick!


@Werxzy I still don't get it


1

Uploaded a version 1.1 that adjusts the first few levels and adds a hint system. hopefully smooths out learning the mechanics.


I have no idea what I'm doing


Uploaded version 1.2, which adds a tutorial cutscene near the start to explain the movement a bit more. Also 2 more later levels.


1

Thank you for your very interesting work! I have now completed up to level 10.
Personally, I think it would be more convenient if the X/V key performed a redo (reverting an undo) instead of a full reset, since the reset can already be done from the menu.
The tutorial and hint system are really helpful and well done!


1

@uchuzine Thank you!
I'll consider adding redo for the next version. I did think about it when making the game, but the main issue I see is that the redo actions would get cleared/replaced after moving. Though redo would help if the player presses undo too many times. hmm...


1

These puzzles are tough! I really appreciate the hints


Great, but at level 1, sometimes we cannot move.


@mikamembert
Check the cutscene "???" right after level 1.


1

Uploaded version 1.3. Adding 1 new level, splitting 1 early level into 3, and adding more hints.

The 3 new early levels should hopefully smooth out the learning experience more. Save data is shifted around so it might first appear that later levels were not unlocked yet. (stops after finding the first unsolved levels.)

I still wasn't sure about a redo button, so I didn't add it here. sorry.


Uploaded version 1.4, probably the last one for now. Adding a second hint to some levels, reordering a few levels, and solving a level now transitions to the next level instead to the level select screen.



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