just a little game I came up with. should be suitable for children :)
updated: a few nitpicks
edit: "Meow Mix" music converted thanks to kittenm4ster! too good not to be true ;)






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Hi guys, I'm working on a tabletop style game and using mset to make tile variations for each different levels (like how you place doors and rocks in games like heroquest). What I would like to do is to be able to reload the map data from the cartridge rom (ideally without iterating through the map and undoing my mset changes).
I've tried to make a very small example below. I am setting the top left orange square through an mset call in _init. I would like to be able to call something that re-reads the map data from the cartridge rom so I can undo in-memory mset changes.
Hope someone can help :)

Corrected a comment in the code...
This is a little project I made in an afternoon.
It's a music player.
It plays music.
It is a bit special in that metadata like the name of songs, and their starting pattern can be coded into the gfx sector of the cart (in other words: you can program metadata in with colors!), but other than that, it's just a music player.
But checkout the gfx sector of this cart, it'll blow your mind!


I have taken my most recent Pico-8 game Kid Bludd, stripped it down to the essentials, and I am releasing it as a kind of Platforming Game Starter Kit.
I removed all logic that isn't game agnostic, so it is hopefully a good starting point for pretty much any platformer.
It's not super complicated, but does a lot of stuff I see many games not doing, which I consider table stakes for a platformer that feel good.










Hello there, I've been working on this piece of software called midi2pico
It does what it implies, converts midis into music for pico-8
I've recently just added proper drum support, so in celebration of that I want to release this little demo.
Come checkout midi2pico at github: https://github.com/gamax92/midi2pico
It's a very configurable midi conversion program, with the ability to mute channels, change volumes, and to shift pitches to fit into pico-8's audio range. midi2pico attempts to arrange midi data in a logical way, storing the beginning of a song at sfx 0 and the end of the song near the end of available sfx.
MIDI Format 0, pitch bends, sfx deduplication, silence removal, and now drums are supported. A midi instrument and drum to pico-8 translation table is supported, though not very populated and most instruments use a default conversion. Look for 'Instrument to PICO-8 Map' and 'Drums to PICO-8 Map' inside midi2pico.lua
A separate utility is also included for debugging midi files called midi2note. midi2note shows the end result after midi2opus, opus2score, and score2note conversions that midi2pico also uses.
[b]Installation










I'd like to be able to run pico8 direct from console on the CHIP or Raspberry Pi without having to be in the graphical environment. Does pico8 support writing directly to framebuffer? If so, what do I need to do to make it work?
This is what I get when I run pico8 from console:
SDL Error: No available video device ** FATAL ERROR: Unable to initialize SDL |




Hey community,
So I've had this project lying around since the start of this year but never really uploaded it since I didn't feel it was finished.
Though now I've decided I'd probably won't do anything to it anymore, I'd just throw it on here for anyone to use, try and improve how they like.
So a bit about the game, it's a demake of the game I'm working on as a day-job, which is Curve Fever 3 (which can be played at curvefever.io).
To get the hang of uisng PICO-8 I decided to see if I could remake this game since I work on it on a daily basis, so here you have it.
So here are a few quirks of the game that could be improved or are missing:
- The game doesn't have AI.
- While in this state the game has 4 players, only 2 can be controlled (should be solvable by using different input handling).
- There is menu to select the amount of players.
- No music... [i]Sorry!
Update 07/02-2017:
- Added X as alternative jump button
- Added force skip to dialogues
- Fix minor bugs
Update 04/02-2017: Fixed bugs that were added from fixing other bugs...why
Update 04/02-2017: Fixed minor bugs.
Greetings!
Finally, after a long time i'm done with my first pico8 game. I was in way over my head with this game. Making a huge platformer as a first project = bad idea.
I dedicated this game to my father who's birthday is coming up soon. I also made this game because of my fear of eyes.
Anyway, I hope you enjoy the ride! If you find any bugs, please tell me!
Huge shoutout to ElastiskaLinjen who kept me going with this. I would never have done this without him! Check out his games here on pico, they are pretty darn sweet!





Being a fan of 8bit and 16bit graphical adventure games from back in the day, I've set off on the mission to create one on the Pico. With the understanding on the size limitations of the Pico-8, I'm building a game engine that is utilizing as many reusable components as possible. I'm documenting my efforts on my blog at: http://whiteoutlabs.com/game-development/pico-8-sprite-animation-basics/










EDIT: All articles are now up, see below for links!
So, I've been working on a game again (which now has a name: Dank Tombs), and it includes a really swanky real-time lighting engine. Working on it was a blast and I learned a lot of good stuff when optimizing it, so I decided to clean up the code, share it here and write a series of posts on it so that others can benefit as well :).
Here is part 1,part 2, part 3 and part 4 of the write-up - if you have an hour, you can read them all in one go :).










Galactic Wars is my first entry for the "2017 1GAM" and my first complete game made in Pico8.
It was developed during january 2017 and it's inspired by classics like: Gradius, Galaga or R-type.
Galactic wars is a "10 minutes" hard & frenetic arcade space shooter with different enemies and weapons and a Final Boss battle.
Controls:
Joystick or cursor keys to move
Joy button or Z key to shoot
The game will be updated with more enemies and features in the future, but for now you can play this first version :)
[i]I hope you'll like it, please feel free to contact me and share your thoughs about it!









Animate tiny 8x8 people and things in Tiny Animator! (comes with Pico-8 sprites exporter)
(it should work ok here on the BBS but prefer downloading the cart and loading it in Pico-8, it'll work better)
With this tool you can create your own animations, using the base humanoid model or your own (instructions further below), put an imported skin on it and export the generated sprites, either to a png or to your clipboard as formatted sprites that you can directly paste into your Pico-8 sprite-sheet. And you can also save and load your animations using the clipboard!
EDIT: it seems, the use of the clipboard on the BBS is pretty buggy so if you wanna use the saving, importing and exporting features, please download the cart (right click on "cart" in bottom-left corner of the player and "save link as...").




