Update v0.5: Quick fix to make the auto-switch timer work again
Update v0.4: Got the goatsoup planet descriptions correct for most planets. A few have drift where names are generated randomly. Sped up & improved planet texture generation
Update v0.3: Realized I was generating Galaxy 2 for Elite. Small tweak, and now we're in Galaxy 1 starting with Lave! The goatsoup planet descriptions are still wrong, though.
Update v0.2: Added a timer to switch planets automatically every 15 seconds, so I can use it as eye candy on my PocketCHIP on my desk
Use left & right to switch planets. Buttons z & X control the speed of the star field.
Mainly a tech demo / experiment, right now. I took the C code behind Ian Bell's "Text Elite" and gave a try at translating it into Lua. From there, I dropped in some star field and rotating planet code. That makes for a little info display on imaginary planets for some eye candy.
This is a simple one - it's an over-engineered Pico-8 version of this Commodore 64 BASIC program:
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
It's a random maze generator, and some folks wrote an interesting book about it
Update v0.2: Now you can press O & X for throttle, and there's an impulse drive / warp factor readout. Why? I dunno. It's cool I guess.
Thinking of making a space game, but I made this bit of eye candy first!
HOW TO PLAY:
- Encounter humans and evade capture - you gain STAMINA and they gain FRUSTRATION
- Gain more STAMINA by finding candy
- When STAMINA is high USE LIGHTNING to FRUSTRATE all the humans at once
- Humans will QUIT when FRUSTRATION is high
- When all humans QUIT, you win!
- When STAMINA runs out, you lose!
You are Poke, the Mongo: Trickster spirit, consort of Lightning and Thunder.
For seasons uncounted, you have abided unseen among the bright mammals. On occasion, you've lent a jolt of inspiration where it amused you. But to your dismay, the primates learned to perceive and capture your sibling spirits. They harnessed your aspects in spark & wire to commit their crimes.
There is hope: These children are not patient. Given enough resistance, they abandon this game for another.
So, the duty is yours: Struggle against artifacts made from your own nature. Frustrate the monkeys until they set aside their toys. Free your brothers and sisters.
Update (v1.0): I've been working on this long enough - let's call it 1.0! Helpful message when Lightning is ready. New animated screens for defeat and victory!
Update (v0.10): Been slacking, but here are a couple of bars of music for the dodgeball mini-game.
Update (v0.9): Added sound effects and a little music. Came up with a short cover version of the walking music.
Update (v0.8): A whole bunch of things! Clouds, weather, THUNDER ANNOYANCE on button press when stamina is full. Candy to fill stamina! Much larger town map! Mongovision[tm] to find baddies!
Update (v0.4): Now you can bounce the ball back at the baddie for an extra stamina heal bonus - hit UP just before it captures you, but not too early! Baddies shake more vigorously in frustration. A few damage values have been tweaked to make things just a bit easier.
Update (v0.3): Dodge ball encounter is harder - now you have to dodge side-to-side and duck! Frustration meter removed and replaced with salty dialog!
Update (v0.2): Now, with an actual game goal and backstory! Frustrate the players until they quit!
More salty dialog! (suggestions welcome!)
Lightning annoy ability in dodgeball minigame
Trees & clouds in dodgeball scenery
Better dodging animations
Baddies multiply? Wander to mongostops?
- Baddies should chase Mongo