lmorchard [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=15110 Eliteish <p> <table><tr><td> <a href="/bbs/?pid=28849#p"> <img src="/bbs/thumbs/pico29134.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=28849#p"> Eliteish 0.5</a><br><br> by <a href="/bbs/?uid=15110"> lmorchard</a> <br><br><br> <a href="/bbs/?pid=28849#p"> [Click to Play]</a> </td></tr></table> </p> <p>Update v0.5: Quick fix to make the auto-switch timer work again</p> <p>Update v0.4: Got the goatsoup planet descriptions correct for most planets. A few have drift where names are generated randomly. Sped up &amp; improved planet texture generation</p> <p>Update v0.3: Realized I was generating Galaxy 2 for Elite. Small tweak, and now we're in Galaxy 1 starting with Lave! The goatsoup planet descriptions are still wrong, though.</p> <p>Update v0.2: Added a timer to switch planets automatically every 15 seconds, so I can use it as eye candy on my PocketCHIP on my desk</p> <p>Use left &amp; right to switch planets. Buttons z &amp; X control the speed of the star field.</p> <p>Mainly a tech demo / experiment, right now. I took the <a href="http://www.iancgbell.clara.net/elite/text/">C code behind Ian Bell's &quot;Text Elite&quot;</a> and gave a try at translating it into Lua. From there, I dropped in some star field and rotating planet code. That makes for a little info display on imaginary planets for some eye candy.</p> https://www.lexaloffle.com/bbs/?tid=27692 https://www.lexaloffle.com/bbs/?tid=27692 Tue, 20 Sep 2016 02:03:09 UTC 10 PRINT <p> <table><tr><td> <a href="/bbs/?pid=28651#p"> <img src="/bbs/thumbs/pico28650.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=28651#p"> 10 PRINT v0.1</a><br><br> by <a href="/bbs/?uid=15110"> lmorchard</a> <br><br><br> <a href="/bbs/?pid=28651#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is a simple one - it's an over-engineered Pico-8 version of this Commodore 64 BASIC program:</p> <div> <div class=scrollable_with_touch style="width:100%; max-width:800px; overflow:auto; margin-bottom:12px"> <table style="width:100%" cellspacing=0 cellpadding=0> <tr><td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> <td background=/gfx/code_bg0.png> <div style="font-family : courier; color: #000000; display:absolute; padding-left:10px; padding-top:4px; padding-bottom:4px; "> <pre> 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 </pre></div></td> <td background=/gfx/code_bg1.png width=16><div style="width:16px;display:block"></div></td> </tr></table></div></div> <p>It's a random maze generator, and <a href="http://10print.org/">some folks wrote an interesting book about it</a></p> https://www.lexaloffle.com/bbs/?tid=27672 https://www.lexaloffle.com/bbs/?tid=27672 Sat, 17 Sep 2016 00:19:32 UTC Starfield <p> <table><tr><td> <a href="/bbs/?pid=28490#p"> <img src="/bbs/thumbs/pico28506.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=28490#p"> Starfield 0.2</a><br><br> by <a href="/bbs/?uid=15110"> lmorchard</a> <br><br><br> <a href="/bbs/?pid=28490#p"> [Click to Play]</a> </td></tr></table> </p> <p>Update v0.2: Now you can press O &amp; X for throttle, and there's an impulse drive / warp factor readout. Why? I dunno. It's cool I guess.</p> <p>Thinking of making a space game, but I made this bit of eye candy first!</p> https://www.lexaloffle.com/bbs/?tid=27650 https://www.lexaloffle.com/bbs/?tid=27650 Wed, 14 Sep 2016 01:44:14 UTC Poke the Mongo <p> <table><tr><td> <a href="/bbs/?pid=27235#p"> <img src="/bbs/thumbs/pico30162.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=27235#p"> Poke the Mongo 1.0</a><br><br> by <a href="/bbs/?uid=15110"> lmorchard</a> <br><br><br> <a href="/bbs/?pid=27235#p"> [Click to Play]</a> </td></tr></table> </p> <p>HOW TO PLAY:</p> <ul> <li>Encounter humans and evade capture - you gain STAMINA and they gain FRUSTRATION</li> <li>Gain more STAMINA by finding candy </li> <li>When STAMINA is high USE LIGHTNING to FRUSTRATE all the humans at once</li> <li>Humans will QUIT when FRUSTRATION is high</li> <li>When all humans QUIT, you win!</li> <li>When STAMINA runs out, you lose!</li> </ul> <p>You are Poke, the Mongo: Trickster spirit, consort of Lightning and Thunder.</p> <p>For seasons uncounted, you have abided unseen among the bright mammals. On occasion, you've lent a jolt of inspiration where it amused you. But to your dismay, the primates learned to perceive and capture your sibling spirits. They harnessed your aspects in spark &amp; wire to commit their crimes.</p> <p>There is hope: These children are not patient. Given enough resistance, they abandon this game for another. </p> <p>So, the duty is yours: Struggle against artifacts made from your own nature. Frustrate the monkeys until they set aside their toys. Free your brothers and sisters.</p> <p>CHANGELOG</p> <p>Update (v1.0): I've been working on this long enough - let's call it 1.0! Helpful message when Lightning is ready. New animated screens for defeat and victory! </p> <p>Update (v0.10): Been slacking, but here are a couple of bars of music for the dodgeball mini-game.</p> <p>Update (v0.9): Added sound effects and a little music. Came up with a short cover version of the walking music.</p> <p>Update (v0.8): A whole bunch of things! Clouds, weather, THUNDER ANNOYANCE on button press when stamina is full. Candy to fill stamina! Much larger town map! Mongovision[tm] to find baddies!</p> <p>Update (v0.4): Now you can bounce the ball back at the baddie for an extra stamina heal bonus - hit UP just before it captures you, but not too early! Baddies shake more vigorously in frustration. A few damage values have been tweaked to make things just a bit easier. </p> <p>Update (v0.3): Dodge ball encounter is harder - now you have to dodge side-to-side <em>and</em> duck! Frustration meter removed and replaced with salty dialog!</p> <p>Update (v0.2): Now, with an actual game goal and backstory! Frustrate the players until they quit!</p> <p>TODO:</p> <ul> <li> <p>More salty dialog! (suggestions welcome!)</p> </li> <li> <p>Lightning annoy ability in dodgeball minigame</p> </li> <li> <p>Trees &amp; clouds in dodgeball scenery</p> </li> <li> <p>Better dodging animations</p> </li> <li> <p>Night time?</p> </li> <li> <p>Powerups?</p> </li> <li> <p>Baddies multiply? Wander to mongostops?</p> </li> <li>Baddies should chase Mongo</li> </ul> https://www.lexaloffle.com/bbs/?tid=4111 https://www.lexaloffle.com/bbs/?tid=4111 Tue, 23 Aug 2016 01:17:21 UTC squashy <p> <table><tr><td> <a href="/bbs/?pid=27101#p"> <img src="/bbs/thumbs/pico27103.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=27101#p"> squashy 0.12</a><br><br> by <a href="/bbs/?uid=15110"> lmorchard</a> <br><br><br> <a href="/bbs/?pid=27101#p"> [Click to Play]</a> </td></tr></table> </p> <p>This is my first terrible game, copied from PicoZine #1. Nothing to see here.</p> <p>Now with cruddy music!</p> https://www.lexaloffle.com/bbs/?tid=4086 https://www.lexaloffle.com/bbs/?tid=4086 Fri, 19 Aug 2016 23:41:10 UTC