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I've made Super Mario Maker 2's Snow theme from the Super Mario Bros. game style into PICO-8
Have a listen:

Cart #smbsnow1-1 | 2024-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Super Mario Bros. Demake DEMO

Hello all, today I wanted to present my Super Mario Bros. demake, in a work-in-progress state.
This has been worked on for about a month or two, mostly due to me trying to create my own platforming engine, but failing miserably, and some troubles. This demo uses the Advanced Micro Platformer engine by @mhughson. Check it out- it's pretty cool! Also, I know that his SMB remake also uses this engine, although his has larger sprites, and mine has smaller, you get what I mean..? Anyways, the cartridge is linked below, try it, although it's very barebones and spaghetti coded if you're looking into it with a technical view!
[8x8]

[ Continue Reading.. ]

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Compressed Jelpi

For modders' sake, I have compressed the Jelpi demo using Shrinko8 (https://www.lexaloffle.com/bbs/?tid=48591), and the result of the compression is this:

Cart #jelpicomp-0 | 2024-06-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

There isn't anything different visually or auditorily (I hope), but the code is compressed ~1000 tokens (I think). Hope this helps, in some way.

Also, all credits to Zep, Jelpi was all made by Zep.

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Super Mario Bros. Starman Theme REMIX

(Credits to Nintendo)

While editing Jelpi to be a mario-reminisced game, I had the idea to make the Star/Starman theme from the original 1985 Super Mario Bros.

I also made the song as if it were in Jelpi, although to be honest I don't really see the comparison well as I had imagined the sound would've.

Anyways, enough of my talking. Here's the song itself:

[sfx]

You're free to use this, but please give credit if you do.

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Cart #scannies-0 | 2024-05-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A small little scanline test I made out of boredom..

I know it isn't top-tier, or the most efficient, but I tried, atleast.

If you care a bit for how this was done, I basically set a couple FOR loops, get certain pixels' color, retrieve a certain value from a table, set a pixel with the recently retrieved value from that table at the position of the pixel that we retrieved its' color from, and, then, repeat that ~8192 times, and then you got some mediocre scanlines! :D

I get that was a bit vague, but if you want a more detailed explanation, just look inside the cartridge.

(passive aggressiveness not intended.)

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Cart #gawuyugife-0 | 2022-04-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello! This is my first game, so sorry if it is bad (*edit: it is). Thanks to @Gabe8bit for the original game, and Nintendo for Mario.

WHY I NAMED IT SUPER MARIO 8 STARS:
I named it "Super Mario 8 Stars" because the original creator @Gabe8bit made a SMAS remake on PICO-8, So I mixed up Super Mario All Stars and PICO-8 And got Super Mario Eight Stars!

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