P#124147 2023-01-12 15:37 ( Edited 2023-01-12 15:41)
P#124127 2023-01-12 09:14 ( Edited 2023-01-12 09:43)
P#124052 2023-01-10 14:25 ( Edited 2023-01-10 14:30)
P#123881 2023-01-07 13:08 ( Edited 2023-01-07 13:11)
-the fruit to comeback
-maybe edit background
why i pressed Esc button after testing this on the website...
i'm very new to Pico8 and just started editing games
How do i add sfx sounds whenever colliding with object? i'm editing fruit drop from Nerdy Teachers, and want to add soundfx when the fruit hit the basket,..
do i have to put the sfx(0) in the
edit: i manage to trigger soundfx after pasted the soundx(0) before del(fruits,fruit) in the function update
but it seems theres only 1 fruit drop....still figuring out..tq
for i=1,level do
if btn(0) then player_x-=2 end if btn(1) then player_x+=2 end for fruit in all(fruits) do fruit.y+=gravity if fruit.y+4>=player_y-8 and fruit.y+4<=player_y and fruit.x+4>=player_x and fruit.x+4<=player_x+8 then points+=1 sfx(0) del(fruits,fruit) end if fruit.y>100 then del(fruits,fruit) end end if #fruits==0 then level+=1 _init() end
cls() rectfill(0,108,127,127,3) spr(player_sprite,player_x,player_y) spr(basket_sprite,player_x,player_y-8) for fruit in all(fruits) do spr(fruit.sprite,fruit.x,fruit.y) end print("score= "..points)
1st attempt was Lazy Dev shmup. The tutorials are great. i have a pause for a bit.= for shmup.
2nd trial was Nerdy Teacher
3rd is this Lunar landing from the Pico8 zine, a lot of trial and error, i noticed if im tired coding at night
there were many2 mistakes and error sadly i copy pasted the codes and happy to see this Lunar landing baby formed.
and trying to upload on itchio as a trial and error and now getting used to it.
Finishing this simple game is a motivation for me. I was so impressed by the light particle system, super buttery smooth animation for Pico8 that wanting me to learn more abt it, credit: Zep, Lazy Dev,Nerdy teachers, Bridgs & others for their tutorials
1 bit at a time
my main pixel art app is Aseprite. After using Pico8 was wondering if it will be develop further like Aseprite in the future...just a thought..
I downloaded Pico8 in 2021 and catching up again now...and started to see the potential and love the simple language from a non-programmer perspective. I'm more of an artist but recently found out about Lazy Devs youtube videos and patiently follow each shmup vid, I can see hope in creating my own shmup. I love shmup since the late 80s growing up visiting local arcade often. Now I have to really focus on making my own 1st shmup game..
Thank you too to Nerd teacher, Lazy Dev, and others for all your time and energy in making the software and tutorial vids