Added two new box types.
Lowered green box and red box split effects.
Quality of life improvements.
Fix a bug on highscore section on game over screen.
Fix collision bug.
Fixed a bug on the highscore screen where pressing up on "B" would jump to ":house:" instead of "A".
Arrow keys to move large yellow cube.
Try to collect the bouncing cubes!
NOTE: You must surround the bouncing ones to collect them. It'd be too simple if it were just a mere touch!
Corrected a comment in the code...
This is a little project I made in an afternoon.
It's a music player.
It plays music.
It is a bit special in that metadata like the name of songs, and their starting pattern can be coded into the gfx sector of the cart (in other words: you can program metadata in with colors!), but other than that, it's just a music player.
But checkout the gfx sector of this cart, it'll blow your mind!
Forgot the instructions: Move around with the arrow keys.
Anyways, the cart is finished, at least I have declared it so. It is not perfect, but it was a nice stretch into what PICO-8 could do.
I enjoyed making this, and I hope you do, too.
My first cartridge. I was trying to learn the basics of PICO-8 (I literally got it yesterday), and this is want I ended up with. It is nowhere near finished (ignore that 1 in the version). The heaviest inspirations seem to be FNAF and Yume Nikki.