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1

Cart [#41316#] | Copy | Code | 2017-06-06 | Link
1

Added two new box types.
Lowered green box and red box split effects.
Quality of life improvements.

Cart [#41216#] | Copy | Code | 2017-06-01 | Link
1

Fix a bug on highscore section on game over screen.

Cart [#41196#] | Copy | Code | 2017-05-31 | Link
1

Fix collision bug.

Cart [#41184#] | Copy | Code | 2017-05-31 | Link
1

Fixed a bug on the highscore screen where pressing up on "B" would jump to ":house:" instead of "A".

Cart [#41182#] | Copy | Code | 2017-05-31 | Link
1

Arrow keys to move large yellow cube.
Try to collect the bouncing cubes!

NOTE: You must surround the bouncing ones to collect them. It'd be too simple if it were just a mere touch!

boxxy
P#41183 2017-05-31 18:28

2

Cart [#37199#] | Copy | Code | 2017-02-05 | Link
2

Corrected a comment in the code...

Cart [#37196#] | Copy | Code | 2017-02-05 | Link
2

This is a little project I made in an afternoon.
It's a music player.
It plays music.

It is a bit special in that metadata like the name of songs, and their starting pattern can be coded into the gfx sector of the cart (in other words: you can program metadata in with colors!), but other than that, it's just a music player.

But checkout the gfx sector of this cart, it'll blow your mind!

P#37197 2017-02-05 20:20

3

Cart [#25425#] | Copy | Code | 2016-07-16 | Link
3

Forgot the instructions: Move around with the arrow keys.
Anyways, the cart is finished, at least I have declared it so. It is not perfect, but it was a nice stretch into what PICO-8 could do.
I enjoyed making this, and I hope you do, too.
Cart [#25421#] | Copy | Code | 2016-07-16 | Link
3

My first cartridge. I was trying to learn the basics of PICO-8 (I literally got it yesterday), and this is want I ended up with. It is nowhere near finished (ignore that 1 in the version). The heaviest inspirations seem to be FNAF and Yume Nikki.

jengamon i fell
P#25422 2016-07-16 14:47


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