Go on a byte-sized adventure with Lemonhunter. Find items and gold inside the procedurally generated caves. It's up to you to decide if you want to fight the monsters, or avoid them. If you're lucky you might find the golden lemon of your dreams at the end. Only have a couple minutes left in your break? Don't worry, speedrunners will be rewarded with extra points!
z/c - jump
x/v - attack
down+x/v - throw a bomb
New in version 0.42: 60fps mode, improved layouts and more juice. This is probably the final version, unless I manage to add some music.
Please play the game in the exe version of Pico-8 if it runs slow in your browser, or try version 0.3 below.
Version 0.3 (30fps)
Lemonhunter is my first try at programming a game. It's (very) loosely based on the life of one of my internet friends. Your goal is to make it through 4 procedurally generated platforming levels, collect gold and pick up powerups. If you're successful you might hunt down a lemon. Maybe you'll even find the alternative ending.
-added the ability to swap jump and attack buttons
-boxes can be opened by dropping them on spikes
-you can no longer accidentally drop a bomb on a ladder
-slightly lowered the distance before you receive fall damage
-changes to rooms, new rooms, prettier rooms
-less item flowers, but much higher chance of getting a good item
-only bombs can open crates in this version
-you can jump into the info bar in normal levels
-particle effects and screen shake (screen shake can be disabled easily)
-even more box/bomb interaction fixes
-guaranteed heart at the boss fight
-fixed very rare chance of crash during level creation when rnd() returns exactly 1.0000
-removing the floor also removes any flowers or mushrooms on top of it
-pushing an enemy into a wall with a crate can make the blood glitch through the wall
-pushing a bird into a wall while it's jumping can cause it to glitch through the wall
-fixed various box and bomb glitches (bombs no longer go through walls, monsters will be pushed in front of boxes)
-added smaller jump (tap instead of hold)
-added 40% more rooms
-jumping birds now have a different sprite
-bonus points for speedruns
-added basic sound effects
-various smaller fixes
Fully playable release
Released under CC4-BY-NC-SA license. I'm sorry for the source code. It's a mess since I ran out of tokens and had to remove comments because of the size limit.
Some sprites are shrunken down versions of art by Sebastiaan van Hijfte
http://i.imgur.com/RFKVq.png (CC BY-NC 3.0)