here is a fun little project to make the pico jr portable system clone that can almoust fit in your pocket.
curent specs:
-arduino uno or uno compatible clone
-ssd1331 color oled display mine is only 0.95inch
-button and resistor i only needed 1 for my rainbowcurveJR game but can add more
- optional usb batery pack
since the display is 64x96 im using the extra space for text, could posible turn that int0 a terminal output at some point
this is more or less a proof of concept and probebly needs many improvments since the game im using to test is very simplistic also curent setup wont alow more then 1 game on the device


Hi everybody.
I wanted to create a mandelbrot-generator in Pico. This current version is just a very basic PICO-adaption of code from Rosettacode.org. I'd like to add a zooming and panning functionality. If you'd like to jump in and help, that'd be highly appreciated, as I'm a true maths-idiot.
Best,
Tassilo
Utilizing Potato Maze (apparently also known as Puzzle Cave) I made a puzzle where you play as a tiny murderess and the goal is to collect all the guts and avoid the detectives! Guts unlock weapons so you can harvest more organs.
Still fixing some bugs, but enjoy it.
This was made as part of DMG.to 's Dread Jam 2015
CC4-BY-NC-SA
Pico-8's persistent memory architecture allows several games to share the same persistent cart data.
Therefore, I propose the revival of the SHARECART 1000 project.
It would work something like this: pre-divide the persistent data in areas for numeric values, flags, strings and raw data. Each game gets to use that data as they like.
Thoughts?
This is my second cartridge (even if the first one is not finisehd yet)
i wanted to try play with lights and random levels
You play a girl who try to go deeper into some strange cave.
Avoid the inhabitants or they'll hit you, try to find the exit portal of each level
Arrows to move
C for a useless particles spell
X for a level reset


Current state: Final (1.0)
For Little Awful Jam 2016 (Theme: "Chill")
http://www.awfuljams.com/little-awful-2016
Code: https://github.com/buffis/LittleAwfulJam2016
Music by Pizza (http://pizzamakesgames.itch.io/)

Oh no you've been thrown in the dungeon and have to escape!
Controls:
Direction Keys to move
Z to open a door you're facing, if you have a key.
Changelog:
v0.3 updated to latest version of Pico-8, added title screen, expanded map, sfx for doors and keys - 899/8192
v0.2 minor bugfixes, expanded map - 912/8192
v0.1 initial upload - 875/8192
Known Issues:
- The sound when trying to open a door without an appropriate key loops as long as you hold down the Z key
(I may not even have to worry about this when I change door opening to be contact based)

CRASH THE CAR!! BY ALL MEANS! CRASH IT!!!
Directional arrows to control the car. That's it.
There is a total of 20 levels and they should be rather quick to finish.
This game was supposed to be made in 4 hours as a personal challenge but I liked it so I took my time and finished it in approximately 5 hours and 30 minutes.
This is also the first time I do not-procedural level design so please do tell me what you think about that and all the rest!
The collisions are broken. I am aware of it.
Have fun!

Hi, guys.
This is my first PICO8-game, a "The Force Awakens" fan-project:
You play Rey on her speeder and have to pick up electronic gargabe while avoiding vehicles in your way.
Outstanding Pico-8 adaption of Rey's Theme by Chris D. (@gruber_music).
I am looking forward to your feedback and suggestions.
Thanks,
Tassilo
Version history:
v1.21: Final version with some minor tweaks and fixes
v1.20: Fullscreen, full-color title; enhanced UI; additional parallax layer with vaporizers
v1.10: Now using 60fps mode; corrected movement of Redeyes corrected; slightly enhanced titlescreen
v1.00: Updated and enhanced music by Chris D.; some new SFX by Chris D.; enhanced instructions screen

This is my first game in Pico-8. Some things I'm still getting used, sometimes the screen seems a little tight, but I'm liking very much. It seems the perfect tool to test new ideas and prototypes.
This is not a complex game, but I like that I was able to make it in a few days. It's not complete yet.






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