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Cart #18395 | 2016-01-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

just a sketch roguelike to explain a rule

P#18396 2016-01-22 07:20 ( Edited 2016-01-22 12:20)

Enemies using wait...
That's pretty evil.

P#18398 2016-01-22 13:16 ( Edited 2016-01-22 18:16)

Is it possible to beat level 3?

P#18399 2016-01-22 16:13 ( Edited 2016-01-22 21:13)

Level 2 is easier than Level 1. Level 3 is tricky because if the manhattan distance is 2 between the enemy and player they'll wait, I think it's impossible to beat.

P#18400 2016-01-22 17:38 ( Edited 2016-01-22 22:41)

Cool concept. I've tried every route I could on 3 though and couldn't get anywhere.

P#18580 2016-02-01 14:26 ( Edited 2016-02-01 19:26)

Point made.

P#19741 2016-04-11 17:34 ( Edited 2016-04-11 21:34)

Loved it! Wish I could have gotten to see more after 3!

P#19787 2016-04-14 09:42 ( Edited 2016-04-14 13:42)

The whole point of level 3 is that it is impossible. From PICO-8 Zine #4:

"And of course they do exactly what you've been doing in the previous level - waiting whenever you're two steps away, refusing to get hit first. Maximum realism! This fundamentally doesn't work with the "one hit point" rule, leaving the level impossible, but you can see how unpleasant it would be to have this tactic turned against you in a less strict game too."

P#44001 2017-09-08 06:17 ( Edited 2017-09-08 10:17)

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