This is my second cartridge (even if the first one is not finisehd yet)
i wanted to try play with lights and random levels
You play a girl who try to go deeper into some strange cave.
Avoid the inhabitants or they'll hit you, try to find the exit portal of each level
Arrows to move
C for a useless particles spell
X for a level reset
Hello,
this is my first try at Pico8 with a simple shoot'm up
inspired by a submission to @pixelsweekly
Finally, i got back to 194-8 !
lots of new stuff in this build so i decided to jump to 1.0
Controls:
-Arrows to move
-X to Fire
-C to shoot big Lazor (the bottomleft jauge replenish when you catch pink globe)
changelog 1.0:
- lots of cleaning in the code (i'm sure a lot more can be done)
- boss battle with intro, music & attack pattern
- ennemies lifebar
- catching yellow orb while already at full health will boost your main gun up to 4 times
- lots of new ennemies and they now spawn in some pattern
- after each boss you continue the game with tougher opponent, and a new color palette
- your ship now fly faster when not firing
- the overall difficulty is ranked up
previous versions:
[hidden]
changelog 0.2:
- added player collision and life
- improved title screen
- put the right title -_-' it was 190-8 before ...
- added trail and engine FX
- added ground tower firing at the player
- added some new tiles and longer background loop
- added special power on C
changelog 0.3:
- New "Lantern Games" Splashscreen
- Replaced the "nuke the screen" power with a big lazor
- Added pink collectable that recharge the lazor
- Added gold collectable that give health or more lazor if your health is full
changelog 0.4:
- Title screen rework
- SFX for Lazor
- cleaner lazor beam
- yellow powerups now increase your fire rate if your health is already full
- Score screen with cartdata support for highscore
- smoke trail when you're or the ennemies are near death
- more FXs
- more BG environment
- fixed the fact that turret bullet can kill the ennemies
- boss arts done but not used ingame