A simple clicker game!
Rexflix is about a dinosaur who wants to watch every single series.
Your task is it to help him and get more and more watchtime to unlock
a lot of new tvs and shows to watch.
The game is in working progress and the release will be on 21st December 2017.
Updates will follow as well as the first playable version.
School of Games (Cologne) – Game Jam | 18.12.2017 – 21.12.2017
• Random groups out of 2
• Normally 1 Programmer and 1 Artist
-> Aaron & Nikolaj
Planned procedure:
Monday
- Morning: Game idea and pitch planned out
- 11am – 4pm: Making the game
- 4pm: Having a playable MVP
• planning
• first sprites
• ui design
• different sprites for the tvs
• import mouse cursor
• click function
• slightly balancing
Tuesday
- Working on the game
- Preparing a prototype for presentation
• working click
• unlock: new tvs; higher numbers of tvs; autoclicker
• autoclicker and shop
Wednesday
- Morning: Prototype presentation in front of other groups
- Rest of day: Work on game
• laser raptors
• sound modification
• numbers increase as you click
• bug fixing
Thursday
- Morning: last polishes
- Afternoon: last presentation in front of other groups
• balancing


2020 Update : Hello there.
After looking at people making stuff with subpixel lines, I challenged myself to improve that old favorite cart of mine to replace most of its drawing with those sleek lines.
I threw away a lot of things, namely the "math library" I used to have. Turns out that most of the CPU was caused by this and a less optimal management of variables and memory. Cutting down the useless code and the slower practices, I could shave off 10k chars, ~45% of CPU and leave enough CPU time to let the front lines be drawn with subpixel rendering and still take less CPU than the original version. Wow.
Leaving the old version and the old post here. See ya soon!

Well, it's that time of the year again!
(Last year's tree, this time with music thanks to gamax32's midi2pico)

King Bado and his Badlets have stolen all the food in your village. Chase them to the ends of the earth with your OMEGA BOUNCE CANNON!
Perfect your aim and trick-shot your way to victory!
An experiment to make a game based in trial and error, but not memorization.
collab between myself and Patrick Riordan (@TehSquidz0rz)
PICO EMPIRES
This is a SPLIT-SCREEN, 1-VERSUS-1, 4X - similar to Civilization or Europa Universalis.
Build cities!
Explore deserted ruins!
Research new technologies!
Wage war!
Build fortifications!
Conquer the world!
DEFAULT CONTROLS
Player 1:
X - CONFIRM
Z - CANCEL
Arrow keys - Navigate menu & control movement orders.
Player 2:
Q - CONFIRM
TAB - CANCEL
EDSF - Navigate menu & control movement orders.
[b]TECH-TREE

Parking Masters is a game I made over a weekend for a friend's birthday. Said friend is fond of driving and once took a photo of his car parked very close to another which has become a running gag (many ridiculous photoshops).
I have turned the photo into a little arcade game/"very serious" simulation of parking in a manual car. I thought it would be a fun thing to do, turn a photo into some sprites for a PICO-8 game. Pleased with the results - photo-realistic action!
Controls
Up - gas pedal
Left and right - shift gear
X - Clutch
C - Brake
Park as quickly as you can, as close as you can! Try and avoid stalling and also from shunting the other car!

Introduction
After receiving feedback on 'Cosmo Boing!' from operators and players during location testing in select arcades, minsoft is pleased to announce the release of...'Cosmo Boing Deluxe'!
Gameplay
Bounce to the finish line, avoiding gaps and holes using the direction tiles to your advantage, in this action puzzler for 1 or 2 players.
Controls
Insert Coin = Up / GPIO input (defaults to free play so not required!)
Move Left / Right = Left / Right
Start Game / Jump = Z or X (Shift or A for player 2)
[b]DIP Switches (menu items)

Shalom y'all!
This game is designed to help kids (and maybe adults) learn the sounds of Hebrew letters by associating them with familiar English letters.
Your goal is simple:
1.) catch Hebrew letters that match the sound of the English letters surrounding the map
2.) avoid other letters and bombs depending on the level of difficulty
There are three difficulty settings:
1.) Easy-> all letters fall at the same speed
2.) Normal-> all letters fall at a random speed and bombs randomly drop
3.) Hard-> just like normal, but letters fall faster and bombs drop more often
After three letters are caught, a new target is chosen.
Please note that ":|" is used to signify no sound for × and ×¢.
I plan to add more to this at a later date, but for now I'm happy with it.
--8/17/20
--I had to update to fix a typo on the letter selection screen. There was a kaf sofit instead of a mem sofit.
Maybe it's too late at night for my brain to be working right, But I'm trying to implement a shooter and I need to figure out a routine that will fire bullets from player x, y to a point specified by a mouse-run crosshair. So that no matter where the mouse or player char are in relation to eachother the bullets will fire from where the player is at that 'shot' action to where the crosshair was placed in the same instance..
I don't need pico-8 code specifically, Even pseudocode would help. I can't help but think I'm overthinking this right now.. D:
** Also I already have the mouse/crosshair/player bits going.
EDITEDITEDIT: This is going for a overhead perspective shooter where in lieu of a second joystick, Uses the mouse and a crosshair to simulate 'two stick controls' like in robotron 2084 or smash tv.

I started playing Wipeout HD (Fury) again. I like this series. I had to try to make 3D stuff so here we go, a brand new custom model inspired from HD Fury's Feisar ship.
Once again, thanks to Eletricgryphon for the triangle routine and Rez for the tips
Edit : crammed shading in the cart!
Edit v3 : I got to optimize the mesh, remove a lot of internal faces, allowing me to add way more eyecandy. Wow.
Edit v3b : Added a gridless version.
Previous versions :






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