Saintmeister [Lexaloffle Blog Feed]https://www.lexaloffle.com/bbs/?uid=27001 Sprocket <p> <table><tr><td> <a href="/bbs/?pid=47508#p"> <img src="/bbs/thumbs/pico47836.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47508#p"> Sprocket</a><br><br> by <a href="/bbs/?uid=27001"> Saintmeister</a> <br><br><br> <a href="/bbs/?pid=47508#p"> [Click to Play]</a> </td></tr></table> <br /> <em></em><strong>Beat 'em Up</strong></p> <p>Sprocket is about a steampunk freedom fighter who wants the world peace.<br /> Your task as the freedom fighter is it to slay the dragons.</p> <p>The game is in working progress and the release will be on <span style="text-decoration: underline;">21st December 2017</span>.<br /> <em>Updates will follow as well as the first playable version.</em></p> <p><strong>School of Games (Cologne) � Game Jam | 18.12.2017 � 21.12.2017</strong><br /> � Random groups out of 2<br /> � Normally 1 Programmer and 1 Artist<br /> -&gt; Henry &amp; Julia</p> <p><strong>Planned procedure:</strong><br /> <em>Monday</em></p> <ul> <li>Morning: Game idea and pitch planned out</li> <li>11am � 4pm: Making the game</li> <li>4pm: Having a playable MVP</li> </ul> <p>� v1.0.0 - jump; collision; movement; player move animation; added sprites and map<br /> � v1.0.1 - sprites for player move animation; map sprites; enemy sprites; level design<br /> � v1.0.2 - added jump; melee animation; add melee</p> <p><em>Tuesday</em></p> <ul> <li>Working on the game</li> <li>Preparing a prototype for presentation</li> </ul> <p>� v1.1.0 - edit map; add enemy; hitbox with enemy; kill an enemy; health; flipped animated sprites; more player attack sprites; player gets hitted (player feedback)</p> <p><em>Wednesday</em></p> <ul> <li>Morning: Prototype presentation in front of other groups</li> <li>Rest of day: Work on game</li> </ul> <p>� v1.1.1 - animated background clouds; edit map<br /> � v1.1.2 - added sprite death screen; add score; add gameover screen; add one more enemy which following player; add more player feedbacks (blood; dust; smoke; water; screen shake; hit an enemy)</p> <p><em>Thursday</em></p> <ul> <li>Morning: last polishes</li> <li>Afternoon: last presentation in front of other groups</li> </ul> <p>� v1.1.3 - add music; add sound; add menu screen; add sprites for menu screen; add healthbar; add one more enemy; edit gameover screen</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/27001/Henry_2.png" width=384 height=384 alt="" /> https://www.lexaloffle.com/bbs/?tid=30475 https://www.lexaloffle.com/bbs/?tid=30475 Tue, 19 Dec 2017 04:32:45 UTC Mutiny <p> <table><tr><td> <a href="/bbs/?pid=47507#p"> <img src="/bbs/thumbs/pico47556.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47507#p"> Mutiny</a><br><br> by <a href="/bbs/?uid=27001"> Saintmeister</a> <br><br><br> <a href="/bbs/?pid=47507#p"> [Click to Play]</a> </td></tr></table> <br /> <em></em><strong>Hack and Slay</strong></p> <p>Mutiny is about a pirate crew which wants to overthrow their captain.<br /> Your task as a captain is it to plead the boat and to beat the hell out of the crew.</p> <p>The game is in working progress and the release will be on <span style="text-decoration: underline;">21st December 2017</span>.<br /> <em>Updates will follow as well as the first playable version.</em></p> <p><strong>School of Games (Cologne) � Game Jam | 18.12.2017 � 21.12.2017</strong><br /> � Random groups out of 2<br /> � Normally 1 Programmer and 1 Artist<br /> -&gt; Fethi &amp; Dominique</p> <p><strong>Planned procedure:</strong><br /> <em>Monday</em></p> <ul> <li>Morning: Game idea and pitch planned out</li> <li>11am � 4pm: Making the game</li> <li>4pm: Having a playable MVP</li> </ul> <p>� preliminary map and sprites created<br /> � added game control<br /> � randomly spawned the opponents</p> <p><em>Tuesday</em></p> <ul> <li>Working on the game</li> <li>Preparing a prototype for presentation</li> </ul> <p>� developed AI for the opponents<br /> � collision between player and opponent included<br /> � first playable prototypes completed</p> <p><em>Wednesday</em></p> <ul> <li>Morning: Prototype presentation in front of other groups</li> <li>Rest of day: Work on game</li> </ul> <p>� map and the sprites revised and integrated<br /> � shark feature and sounds added<br /> � revised gameplay algorithms<br /> � completed the second playable prototype</p> <p><em>Thursday</em></p> <ul> <li>Morning: last polishes</li> <li>Afternoon: last presentation in front of other groups</li> </ul> <p>� implemented UI logic<br /> � fine grinding<br /> � game finished</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/27001/Dominique_1.png" width=471 height=469 alt="" /> https://www.lexaloffle.com/bbs/?tid=30474 https://www.lexaloffle.com/bbs/?tid=30474 Tue, 19 Dec 2017 04:11:07 UTC Rexflix <p> <table><tr><td> <a href="/bbs/?pid=47492#p"> <img src="/bbs/thumbs/pico47617.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=47492#p"> Rexflix</a><br><br> by <a href="/bbs/?uid=27001"> Saintmeister</a> <br><br><br> <a href="/bbs/?pid=47492#p"> [Click to Play]</a> </td></tr></table> <br /> <strong>A simple clicker game!</strong></p> <p>Rexflix is about a dinosaur who wants to watch every single series.<br /> Your task is it to help him and get more and more watchtime to unlock<br /> a lot of new tvs and shows to watch.</p> <p>The game is in working progress and the release will be on <span style="text-decoration: underline;">21st December 2017</span>.<br /> <em>Updates will follow as well as the first playable version.</em></p> <p><strong>School of Games (Cologne) � Game Jam | 18.12.2017 � 21.12.2017</strong><br /> � Random groups out of 2<br /> � Normally 1 Programmer and 1 Artist<br /> -&gt; Aaron &amp; Nikolaj</p> <p><strong>Planned procedure:</strong><br /> <em>Monday</em></p> <ul> <li>Morning: Game idea and pitch planned out</li> <li>11am � 4pm: Making the game</li> <li>4pm: Having a playable MVP</li> </ul> <p>� planning<br /> � first sprites<br /> � ui design<br /> � different sprites for the tvs<br /> � import mouse cursor<br /> � click function<br /> � slightly balancing</p> <p><em>Tuesday</em></p> <ul> <li>Working on the game</li> <li>Preparing a prototype for presentation</li> </ul> <p>� working click<br /> � unlock: new tvs; higher numbers of tvs; autoclicker<br /> � autoclicker and shop</p> <p><em>Wednesday</em></p> <ul> <li>Morning: Prototype presentation in front of other groups</li> <li>Rest of day: Work on game</li> </ul> <p>� laser raptors<br /> � sound modification<br /> � numbers increase as you click<br /> � bug fixing</p> <p><em>Thursday</em></p> <ul> <li>Morning: last polishes</li> <li>Afternoon: last presentation in front of other groups</li> </ul> <p>� balancing</p> <img style="margin-bottom:16px" border=0 src="https://www.lexaloffle.com/bbs/files/27001/PICO-8_3.png" width=384 height=384 alt="" /> https://www.lexaloffle.com/bbs/?tid=30469 https://www.lexaloffle.com/bbs/?tid=30469 Mon, 18 Dec 2017 05:01:00 UTC