Hi there,
My copy of pico-8 isn't showing up as registered to my account, so I can't download the update which makes me SUPER sad. Anything I can try doing? I've found my Humble key and tried reentering it but it says it's already claimed (which, I mean, makes sense since I do have a working copy of pico-8).
Any help would be hugely appreciated. I also send an email last week to hey@
Thanks!
daggermoor


As far as I can tell, there isn't currently any way of downloading older versions of PICO-8 (or Voxatron, etc.) binaries. It could be very useful to have the older binaries available for testing purposes, such as the case of the user who posted that keyboard input stopped working on 0.1.11b for Raspberry Pi.
Would it be possible to keep an archive of historical binaries and changelogs for the sake of testing? Maybe a "previous versions" section in the Downloads/Updates area?
Thanks!
You are not the hero. You are dog.
This is a souls-like PICO-8 console game, playable in your browser or on the PICO-8 Fantasy Console.
A must for fans of Bloodborne, Dark Souls and Nioh.
The legendary matagi hero Snow Wolf is once again called for help, in order to rescue the mayor's children from the Yakuza, taken under dubious circumstances. A blizzard blows, and visibility is weak. Snow wolf sets out, with a sidekick, dog, in order to save the children and bring justice to the evil-doers. But by kami-sama is he so damned tired of all of this.
Snow Wolf is powerful. Snow wolf can kill his foes in a few blasts of his trusty rifle. But dog is just dog. Good dog :-)
[b]Game features:

Just started getting familiar with the PICO-8 music editor, it's surprisingly easy to work with once you understand the interface.
Update: Added PICO-8 cart, and changed music slightly. ;)
Update 2: Fixed more of the music, probably as good as it can get on PICO-8 at this point.
Recording on YouTube (old version now):
If you've never seen / heard of The IT Crowd, here's a video of the intro:
Maybe one day I'll incorporate this into a PICO-8 game. Let me know if you have any suggestions! ;)





This was a blast to make! I had one hour, from 2am to 2am when the daylight savings time change occurred. I managed to make the game in just under an hour. (I had, I think, 30 seconds left!)
The goal is to pick up all the orbs on the map in the time allotted. I'll be adding to this game from here, but it's a game! It has a win condition and lose condition.
Enjoy!
This is the final version of the below. In addition to all known bugfixes, (particularly a nasty one that had S and Z movement completely messed up), a new "Hidden" mode was added. Simply hold down X and Up when you start a game to access it. (Keep in mind, it is extremely difficult compared to the main game.)
The game can also now be lost! It boots you back to the title screen instantly when you do, but it shows you your grade.
1.0 Initial Release
1.0b Bugfix - Ranks S1-S9 were displaying incorrectly.
1.1 Changed - Floorkicks improved.
1.1 Changed - Hidden mode made easier on the eyes, and easier in terms of gameplay too.
1.1 Bugfix - Pieces no longer break the laws of physics and floorkick in mid-air.





After some googling, I figured out how to fix the sound for PICO-8 games on iOS. I wrote a small demo in this GitHub repo: https://github.com/nucleartide/fix-pico8-ios-sound
It might be that this is obvious to anyone who's experimented with PICO-8 on mobile... but lemme know what you think!





S P O O P Y !
The 10 Haunted Treasures of Halloween
It's midnight on Halloween, and there's a chill in the air. Choose your own adventure in this text game, navigating 4 areas to find the 10 haunted treasures of Halloween! But ... are you brave enough?
Code compression and a few big features were handled by Enargy. He's fantastic! Follow him on Twitter [ @enargy] and check out his games!








So I setup my PiTopSeed (Raspberry Pi Desktop solution) tonight and got the latest version of Pico-8 on it. I'm running into an issue with Pico-8 1.11B where after entering the editor, all the letter keys on my keyboard stop working. Function keys such as F1, Escape, Enter, Ctrl+Q to quick work just fine still. It all works initially, then after performing some actions, all the letter keys stop doing anything.
To Repro:
-Launch Pico-8
-See the keyboard working by just typing stuff in
-Press escape to enter the editor
-Press some keys in the code editor so you can see input is being taken
-Press Ctrl+F (to find)
-Press Enter
Now none of the letter or number keys input any data.
Link to my twitter showing me doing this:
https://twitter.com/MasterHyjinx/status/926730555688935424
Mac version seems to be ok. I imagine that this could be something to do with the CeedOS (which I think is just a custom Jessie build)







A few days back zep mentioned a 0.1.11c incoming. Did this land anywhere, maybe quietly for testing, or are we still only at 0.1.11b outside of zep's (slanted) walls?
(I really want those new date/time functions. :) I have a little project that I have to enter the current time on every time I run it, sigh.)



First of hello every one, its my first day with PICO 8.
My problem is that i try to select a sprite randomly but only between two sprite ids/variables but i cant seem to make it function. Im maybe just a bit too tired but would love some help thanks.
function _init() sidetopl = rnd(9) sidetopr = rnd(3) sidelowl = rnd(7) sidelowr = rnd(5) end function _update() if (sidetopl == 8 or 9) then else sidetopl = rnd(9) end if (sidetopr == 2 or 3) then else sidetopr = rnd(4) end if (sidelowl == 6 or 7) then else sidelowl = rnd(7) end if (sidelowr == 4 or 5) then else sidelowr = rnd(5) end end |

I'm making a cursor-based game.
I notice that when playing in the browser, the user's cursor is still shown.
But in the desktop, it's hidden.
Is there a way of detecting whether we're running in the browser or on the desktop? So I can decide whether to show a custom cursor or not?
(Or alternatively, is there a way of hiding the default hardware cursor when playing in browser?)



It's a platformer, a difficult one!
I made this in 3 days for my patrons as a Halloween gift, then took an extra day to polish it up and include some spooOOooky music by Tim Monks. Now it's available for everyone, hooray!
Good luck, little pumpkin!
~ Links: ~
Pumpking on itch.io
My Patreon - supports things like this ;)
~ Changelog: ~
1.0 Patreon release
1.1 first public release (Game improvements, added music by Tim Monks, extra boss stages)
1.1a Commented all code for learners, made small background improvements, better cartridge label.










- Improved Animations!
- Juicier Sprites!
- 2-Player Split Screen Action!
- Bread!
Following the events of 2016's genre-defining "Ryan Ward's Lunch-Out!!", this sequel doubles down on the "Nutritional Food Action" formula in a competition against a mysterious new challenger!
Play against a friend in/solve minor disputes with this 2-player game from joseph3000!
My 2nd game ever; I learned quite a bit from the first and had to get really creative with cramming all the ideas I had into this one! I am proud to say I successfully did all I set out to do, and I hope you enjoy it!
[b]I should have mentioned



