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Cart #41233 | 2017-06-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Aim
Score 10 belief points by keeping your followers happy. They like trees and plants, and eating tasty corn. They don't like swamps, being stuck in one place or things being on fire. You can also win by making your opponent's (Omnicow) followers unhappy.

Controls

Arrow keys - move
Z - use power
X - change power

Story

Once, Henry was just a regular pig. He dreamed of being a magnificent wizard who was popular and cool. Through the sheer force of his own will and the belief of the nearby villagers, who saw promise in him - he became a giant flying head with reality bending powers. Summoning a mountain from the earth, he marvelled at his power.

"I will use my powers for good, and make my followers happy, with lovely forests and magical instant-corn from the fields"

As he said this, the earth shook and a giant cow's head appeared from behind the mountain he had just conjured, spitting fire from its eyes"

"Or maybe I'll just ruin someone else's day"

[b]Powers

[ Continue Reading.. ]

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11 comments


Cart #39699 | 2017-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an amazing new game that I am developing. You begin life as a small turtle chased by spinach leafs. As each spinach leaf hits you, you gain weight and grow until you become a full 8x8 fatso. At this point, Dr. Naz appears to instruct you to lose weight.

Coming soon: a new half of of the game where you have the opportunity to lose the weight you've put on by running from the spinach leaves. After that, workout and calorie counting levels currently under production.

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There's not much gameplay here at the moment - just wander around the maze. It's mostly an exploration of some procedural generation. I might yet try to build a proper game around it, but I thought it might be of some interest on its own.

Features:

  • 16x16 room maze generated with Kruskal's algorithm plus some extra connections to make it more interesting.
  • Basic random room generation so that each room has connections to adjacent rooms that match up.
  • Automatic wall borders.
  • Textures assigned by randomly combining a selection of 3-colour palettes with a number of different wall, floor and border textures.

[ Continue Reading.. ]

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11 comments


Cart #39696 | 2017-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #39683 | 2017-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A work in progress remake of Wetspot 2 by Angelo Mottola.

Gameplay closely follows the original.

Work in progress.
First world complete, penguins can't shoot snowballs for now.

Please give feedback on this!

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1 comment


Cart #39678 | 2017-04-15 | Code ▽ | Embed ▽ | No License
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What is SCUMM-8?

SCUMM-8 is a PICO-8 "demake" of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion. However, it is only (heavily) "inspired" by the SCUMM engine, not a true replica - for that you'll want good ol' SCUMM-VM.

My plan was to make it possible for anyone to make their own point & click adventure games in PICO-8!

[box=#e0e0e0]All the code and API documentation can be found on GitHub (link below):

[ Continue Reading.. ]

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25 comments



By now, you most likely have heard kids talking about something called "M-BIRSIO" and sometimes just shout "MM... BIRSIO! MM... BIRSIO!" while drooling. Well, now you can find out what it is by inserting this new exciting cart from Tic Tac Toad in your PICO-8.

MICRO MURDER ( but it's robots so it's OK ) is a game of ballistic extermination for 1 or 2 tactical modules, organic or otherwise. Assert your domination over four pictoresque and extremely resource-rich celestial bodies using a flexible arsenal designed to fit any situation.

FEATURES

* streamlined "artillery duel" gameplay similar to Worms (or so they 
  say, Tic Tac Toad has never heard about any kind of worms except the one 
  in Worm Nom Nom, also available now from Tic Tac Toad)
* a game for 1-2 players
* a sometimes quite cunning AI
* an endless amount of randomly generated levels on four different planets
* tweakable gameplay parameters

[ Continue Reading.. ]

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Cart #39671 | 2017-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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First real test-case for a 3D prop editor I've been making for Pico8.

There's no interaction in this demo - it's just four cars that drive around the screen. They also don't do any collision detection or avoidance, so they just drive through each other sometimes.

The point of the tool is that it lets you create and edit simple 3D props for use in Pico8 games. The editor is made in Pico8 so you can get a live preview with the same renderer that gets used in-game (crucial for lo-fi rendering!). The other reason that the editor is made in Pico8 was because it seemed like a funny thing to do.

If you clicked the link to the gif above, you may have noticed a familiar face - the tool can import triangle meshes, so that clip is showing a render of Suzanne (the test-monkey from Blender).

The workflow for making the cars goes like this:

  1. Make a car mesh in blender

[ Continue Reading.. ]

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1 comment


Cart #39669 | 2017-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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It is here! The easter game you've all been waiting for!

You cannot truly appreciate easter without running around in a minefield as a chicken, gathering eggs.

Happy Easter!


Updates:


Hope you like it!

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Cart #39682 | 2017-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a small game I put together for Get Well Soon Jam (which I also hosted).
Play it on itch.io

"SkySoup serves only the best soup at the hottest temperatures, all thanks to our trained brothcopter pilots. We deliver on time, and fast, thanks to people like you." - SkySoup Employee Handbook

Your Mission: Deftly fly the brothcopter to its destination and make the customer happy.

Controls:

X - Begin Delivery
Arrow keys - Fly the Brothcopter

2 comments


Cart #39659 | 2017-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My entry for the 1bit clicker game jam.

Inspired by Googles game in chrome

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I have been playing around in the tracker and what I did was have one voice start in the first channel, second channel blank for several rows, then introduce a new voice in the second channel. Third channel is blank for still longer and then introduces a third voice.

I find with the third channel in play sometimes the playback of the channels becomes out of sync. Is there something I need to do to make each channel play at the same speed? My expectation was that blank rows would occupy the same amount of time as a row containing a note, but perhaps this assumption was incorrect?

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Cart #39651 | 2017-04-14 | Code ▽ | Embed ▽ | No License


Created in 36h during Grawitacja 8bit game jam

code: mrKozlowski
bugs: Huginn(me)
music: dos

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Cart #39675 | 2017-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls: Arrow keys only.

Hi all,

Here's my first finished Pico-8 cartridge, "Material Girl", which is also my first finished game (of hopefully many more!).

It's a goofy little puzzle game that's sort of a mashup of a dating sim and JRPG-style combat.

It's a very simple game, but it took me a long time due to being distracted by my day job and perhaps spending too much time overengineering the underlying code :P Due to code size limits it's definitely about finished, I could push it a bit further with a minimizer but I'm relatively happy with it.

I built mini libraries for keeping track of persistent sprites, promises, and doing complex sequences of tweens. If anyone has interest in using this code feel free, or let me know if you want me to clean it up and extract it into a separate file for easier reuse. They do take up a good chunk of space so they only make sense if you want many sequential and overlapping tweens on things like position, scale, etc. Since this game is turn based on animation-heavy it made sense for me but it probably won't make sense for a platformer or something like that which is more based on real time input.

The code is here and it's running here with mobile support via an on-page D-Pad.

[ Continue Reading.. ]

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Cart #39634 | 2017-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

You're an aspiring noise musician, rapidly cultivating cred in your local scene. You have a gig tonight, but, oh no, your mom just dropped off all the old Gameboys and Furbies you circuitbend at the Goodwill across town. Good thing you are the kind of artist who can think on their feet. You scrounge together whatever you can find: an answering machine, your dad's beard trimmer, the innards of your family's Alexa. What you make is rough around the edges, but that's how you like to do things. You contemplate practicing now or just hitting the bar across the street from the warehouse a little early and turning your performance into a drunken, noisy trial by fire that may land you in the pages of the local alt-weekly. This kind of freedom is why you got into noise music in the first place.

--This is an experiment at making a pseudo (strong emphasis on "pseudo", this is basically a music box) drum machine kind of thing. I tried to make the controls as intuitive as possible. From left to right and turning the nobs in the same direction the controls are a-->s, z-->x, left arrow ---> up arrow, down arrow ---> right arrow.

I hope you make noise and have fun. --

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Shoot asteroids. Get ore. Upgrade your ship. Repeat.

This was built for the 1bit clicker jam. I stuck pretty close to the (truly stupid) basic clicker game concept -- just hammer on a button until you upgrade to the point you can leave it running in the background.

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Cart #39658 | 2017-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Made this for the 1 bit clicker jam! https://itch.io/jam/1-bit-clicker-jam

Do research, resolve mysteries, fight monsters, buy items and banish all evil by clicking or holding your mouse!

May have been inspired by a TV show :P

Todo: I'll add options later to navigate with arrows + buttons

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1 comment


Cart #39623 | 2017-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a remake of a small demo I made years ago in Python.

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Another useless cart by me

Cookies are love, cookies are life

Cart #39615 | 2017-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm totally new to the Raspberry pi. I thought it would be fun to basically make myself a dedicated Pico 8 machine. I have no idea what all I'd need. I'm imagining:

-A raspberry pi board. Should I get the newest model 3 version? Should the Pico 8 build work on it?
-A case. I want to play this on my tv, don't want the board just dangling out in the dusty air.
-Wifi so I can browse Featured games
-I already have usb controllers. Should they just work?
-A pc keyboard for programming Pico 8 on my couch
-A power supply for the rpi

nice to have:
-set up dropbox linux client so my pico 8 share is accessible via this system as well as my two PCs. Haha. That'd be awesome

Should I need anything else? I'm not even remotely interested in gpio or breadboards or any of that fancy makerfaire electronics stuff. I JUST want pico 8. lol.

NOTE: I do NOT want an emulation station. I JUST want pico 8. Bare bones linux, and pico 8. nothing else. Purity.

NOTE: Also do not want PocketCHIP. That thing looks like garbage to actually use for editing a pico 8 game, even playing it. The controls and keyboard look like a nightmare. I can see it being fun for kids though maybe.

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Hi,

It happens every now and then on Chrome: I edit a message in the forums, then all of a sudden the form validation freezes, and I'm never able again to even show the homepage of Lexaloffle. The site shows in a private Chrome session, no problem, as well as with other browsers. But as long as I don't get rid of lexaloffle cookies, on a regular session the website stays blank, trying to connect, with nothing on "network" tab on the dev tool (F12). No 500 or 404 error, no matter how long I wait, there's just nothing. I also tried after disabling all my extension, with no better results.

As said above, it always seems to be linked to editing an already posted message in the forums. Anyone ever had the issue?

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