What is SCUMM-8?
SCUMM-8 is a PICO-8 "demake" of the SCUMM engine that powered most of the classic LucasArts adventure games, such as Monkey Island and Maniac Mansion. However, it is only (heavily) "inspired" by the SCUMM engine, not a true replica - for that you'll want good ol' SCUMM-VM.
My plan was to make it possible for anyone to make their own point & click adventure games in PICO-8!
[box=#e0e0e0]All the code and API documentation can be found on GitHub (link below):


By now, you most likely have heard kids talking about something called "M-BIRSIO" and sometimes just shout "MM... BIRSIO! MM... BIRSIO!" while drooling. Well, now you can find out what it is by inserting this new exciting cart from Tic Tac Toad in your PICO-8.
MICRO MURDER ( but it's robots so it's OK ) is a game of ballistic extermination for 1 or 2 tactical modules, organic or otherwise. Assert your domination over four pictoresque and extremely resource-rich celestial bodies using a flexible arsenal designed to fit any situation.
FEATURES
* streamlined "artillery duel" gameplay similar to Worms (or so they say, Tic Tac Toad has never heard about any kind of worms except the one in Worm Nom Nom, also available now from Tic Tac Toad) * a game for 1-2 players * a sometimes quite cunning AI * an endless amount of randomly generated levels on four different planets * tweakable gameplay parameters |

First real test-case for a 3D prop editor I've been making for Pico8.
There's no interaction in this demo - it's just four cars that drive around the screen. They also don't do any collision detection or avoidance, so they just drive through each other sometimes.
The point of the tool is that it lets you create and edit simple 3D props for use in Pico8 games. The editor is made in Pico8 so you can get a live preview with the same renderer that gets used in-game (crucial for lo-fi rendering!). The other reason that the editor is made in Pico8 was because it seemed like a funny thing to do.
If you clicked the link to the gif above, you may have noticed a familiar face - the tool can import triangle meshes, so that clip is showing a render of Suzanne (the test-monkey from Blender).
The workflow for making the cars goes like this:
- Make a car mesh in blender
This is a small game I put together for Get Well Soon Jam (which I also hosted).
Play it on itch.io
"SkySoup serves only the best soup at the hottest temperatures, all thanks to our trained brothcopter pilots. We deliver on time, and fast, thanks to people like you." - SkySoup Employee Handbook
Your Mission: Deftly fly the brothcopter to its destination and make the customer happy.
Controls:
X - Begin Delivery
Arrow keys - Fly the Brothcopter

Controls: Arrow keys only.
Hi all,
Here's my first finished Pico-8 cartridge, "Material Girl", which is also my first finished game (of hopefully many more!).
It's a goofy little puzzle game that's sort of a mashup of a dating sim and JRPG-style combat.
It's a very simple game, but it took me a long time due to being distracted by my day job and perhaps spending too much time overengineering the underlying code :P Due to code size limits it's definitely about finished, I could push it a bit further with a minimizer but I'm relatively happy with it.
I built mini libraries for keeping track of persistent sprites, promises, and doing complex sequences of tweens. If anyone has interest in using this code feel free, or let me know if you want me to clean it up and extract it into a separate file for easier reuse. They do take up a good chunk of space so they only make sense if you want many sequential and overlapping tweens on things like position, scale, etc. Since this game is turn based on animation-heavy it made sense for me but it probably won't make sense for a platformer or something like that which is more based on real time input.
The code is here and it's running here with mobile support via an on-page D-Pad.
You're an aspiring noise musician, rapidly cultivating cred in your local scene. You have a gig tonight, but, oh no, your mom just dropped off all the old Gameboys and Furbies you circuitbend at the Goodwill across town. Good thing you are the kind of artist who can think on their feet. You scrounge together whatever you can find: an answering machine, your dad's beard trimmer, the innards of your family's Alexa. What you make is rough around the edges, but that's how you like to do things. You contemplate practicing now or just hitting the bar across the street from the warehouse a little early and turning your performance into a drunken, noisy trial by fire that may land you in the pages of the local alt-weekly. This kind of freedom is why you got into noise music in the first place.
--This is an experiment at making a pseudo (strong emphasis on "pseudo", this is basically a music box) drum machine kind of thing. I tried to make the controls as intuitive as possible. From left to right and turning the nobs in the same direction the controls are a-->s, z-->x, left arrow ---> up arrow, down arrow ---> right arrow.
I hope you make noise and have fun. --
Made this for the 1 bit clicker jam! https://itch.io/jam/1-bit-clicker-jam
Do research, resolve mysteries, fight monsters, buy items and banish all evil by clicking or holding your mouse!
May have been inspired by a TV show :P
Todo: I'll add options later to navigate with arrows + buttons

I'm totally new to the Raspberry pi. I thought it would be fun to basically make myself a dedicated Pico 8 machine. I have no idea what all I'd need. I'm imagining:
-A raspberry pi board. Should I get the newest model 3 version? Should the Pico 8 build work on it?
-A case. I want to play this on my tv, don't want the board just dangling out in the dusty air.
-Wifi so I can browse Featured games
-I already have usb controllers. Should they just work?
-A pc keyboard for programming Pico 8 on my couch
-A power supply for the rpi
nice to have:
-set up dropbox linux client so my pico 8 share is accessible via this system as well as my two PCs. Haha. That'd be awesome
Should I need anything else? I'm not even remotely interested in gpio or breadboards or any of that fancy makerfaire electronics stuff. I JUST want pico 8. lol.
NOTE: I do NOT want an emulation station. I JUST want pico 8. Bare bones linux, and pico 8. nothing else. Purity.
NOTE: Also do not want PocketCHIP. That thing looks like garbage to actually use for editing a pico 8 game, even playing it. The controls and keyboard look like a nightmare. I can see it being fun for kids though maybe.

Welcome to my first Pico-8 project.
It's based on an idea I had ages ago and have continually failed to finish.
Right now it's basically a super simple gameplay prototype.
Use the arrow keys to move the blue dude around and push the pink "boulders" to crush the green "monsters".
Good luck.
Gonna spend some time giving it a bit of character now. Animations and the like.
v0.1.1
Player and enemies now have animation.
Enemies collide with each other, it's a bit janky right now though.
v0.2.0
Rocks can be pushed multiple times!
Known Issues:
Enemy collision is a bit weird.
Sometimes rocks can spawn where rocks already are and this causes problems.
Framerate seems to take a dive when so many rocks are on screen.

Here's a WIP for the 1-Bit Clicker jam, the HP drop for the rat has been sorted, somehow there's an issue in the attack function where I'm mixing up actors A,B with P(player) and Rat, just when I thought I was sorted :s
Shout out to the guys in this thread and comments below for your help and patience.
To do:
-adding more enemies
-click counter for enemies' hp (with a bar)
-effects and juice
-music/sfx
-more gameplay if time (penalties for player)
-start/gameover screens
Hi there, guys.
"Violence" is a glorious story of an intelligent child, that unfortunately doesn't like animals. Actually, he hates them. They frustrate him from the day one cat has bitten the protagonist's hand. Can you help our little hero thrust all zoo's animals in their foreheads and their lungs, so they'll never bother him again?
Beware of bites - shorter, crippled hand means harder gameplay. Also, be sure to use slowmo if avaible and to check out the mighty shotgun (if you find it).
There's a reward for those who beats the game.
Have fun.






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