I worked on this too!
Things we've got planned:
More art.. Backgrounds? paint brushes?
Needs power ups.
Fix the weird score counting during gameplay.
Beeps for countdown at end of game.
Adding some juice.
Less repetitive music.
Pretty much it for now.
Instead of counting the colors of every pixel on the screen.
Couldn't you just check the pixels around the circle to improve the performance and add to score if it's not its own color? And decrement the enemy's score if taking their paint.
@anastasia initially, I wanted to have the score counter be a little more intelligent. Something like you have described.
However, the pixel counting method is pretty quick and hasn't noticeably affected performance.
I didn't get too far in considering alternate methods, but I suspect that accurately counting pixels when the players are near each other and when they are overwriting each others' paint would be complex.
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