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wardrich
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Porting a classic C64 game over to Pico-8. This has been a fun project so far.

Though I barely even have a game, the very basic core elements are there.

Still have to program in all the mini-games, and work on that god-awful layout I have on screen right now.

Cart #39588 | 2017-04-13 | Embed ▽ | License: CC4-BY-NC-SA
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Is that broken for anybody else?

Oh no, idk what happened to this - I can't find my local copy and my copy here is b0rked too :\

P#39586 2017-04-12 23:59 ( Edited 2023-08-07 07:05)

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Cart #39018 | 2017-04-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Created using by following along with rabidgremlin's tutorial (see here).

In following through the tutorial completely (and not trying to branch off too soon) I think I've figured out where I went wrong in my first game (the hangman one) and how I could have made things a lot easier on my self.

P#39019 2017-04-03 00:54 ( Edited 2017-06-10 18:41)

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Cart #38996 | 2017-04-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

NOTE: THERE IS NO SINGLE PLAYER MODE

A lot of firsts on this one... first time ever looking at Lua code (obv. first time ever coding with it). First time designing a game (I'm more of a VBA Macro kinda person). So there was a lot to overcome here. Please comb my code and tell me how I can make this better.

I started off following Rabidgremlin's tutorial:

but then branched off on my own. I'm not sure if there are better ways to interpret which sprites are currently printed into which screen co-ords or whatnot.

Only bug in my software is the win/lose tune doesn't play... and I have no idea why.

Anyway, thanks for taking the time to check this out. Hope you have fun!

PS: Oh, I'm also not sure how to cleanly "exit" a game, so once you win/lose you'll have to manually quit and re-run the game.

P#38997 2017-04-02 03:15 ( Edited 2017-04-02 07:17)

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