Porting a classic C64 game over to Pico-8. This has been a fun project so far.
Though I barely even have a game, the very basic core elements are there.
Still have to program in all the mini-games, and work on that god-awful layout I have on screen right now.
Is that broken for anybody else?
Oh no, idk what happened to this - I can't find my local copy and my copy here is b0rked too :\
Created using by following along with rabidgremlin's tutorial (see here).
In following through the tutorial completely (and not trying to branch off too soon) I think I've figured out where I went wrong in my first game (the hangman one) and how I could have made things a lot easier on my self.
NOTE: THERE IS NO SINGLE PLAYER MODE
A lot of firsts on this one... first time ever looking at Lua code (obv. first time ever coding with it). First time designing a game (I'm more of a VBA Macro kinda person). So there was a lot to overcome here. Please comb my code and tell me how I can make this better.
I started off following Rabidgremlin's tutorial:
but then branched off on my own. I'm not sure if there are better ways to interpret which sprites are currently printed into which screen co-ords or whatnot.
Only bug in my software is the win/lose tune doesn't play... and I have no idea why.
Anyway, thanks for taking the time to check this out. Hope you have fun!
PS: Oh, I'm also not sure how to cleanly "exit" a game, so once you win/lose you'll have to manually quit and re-run the game.