Pico-8's persistent memory architecture allows several games to share the same persistent cart data.
Therefore, I propose the revival of the SHARECART 1000 project.
It would work something like this: pre-divide the persistent data in areas for numeric values, flags, strings and raw data. Each game gets to use that data as they like.
Thoughts?
This is my second cartridge (even if the first one is not finisehd yet)
i wanted to try play with lights and random levels
You play a girl who try to go deeper into some strange cave.
Avoid the inhabitants or they'll hit you, try to find the exit portal of each level
Arrows to move
C for a useless particles spell
X for a level reset


Current state: Final (1.0)
For Little Awful Jam 2016 (Theme: "Chill")
http://www.awfuljams.com/little-awful-2016
Code: https://github.com/buffis/LittleAwfulJam2016
Music by Pizza (http://pizzamakesgames.itch.io/)

Oh no you've been thrown in the dungeon and have to escape!
Controls:
Direction Keys to move
Z to open a door you're facing, if you have a key.
Changelog:
v0.3 updated to latest version of Pico-8, added title screen, expanded map, sfx for doors and keys - 899/8192
v0.2 minor bugfixes, expanded map - 912/8192
v0.1 initial upload - 875/8192
Known Issues:
- The sound when trying to open a door without an appropriate key loops as long as you hold down the Z key
(I may not even have to worry about this when I change door opening to be contact based)

CRASH THE CAR!! BY ALL MEANS! CRASH IT!!!
Directional arrows to control the car. That's it.
There is a total of 20 levels and they should be rather quick to finish.
This game was supposed to be made in 4 hours as a personal challenge but I liked it so I took my time and finished it in approximately 5 hours and 30 minutes.
This is also the first time I do not-procedural level design so please do tell me what you think about that and all the rest!
The collisions are broken. I am aware of it.
Have fun!

Hi, guys.
This is my first PICO8-game, a "The Force Awakens" fan-project:
You play Rey on her speeder and have to pick up electronic gargabe while avoiding vehicles in your way.
Outstanding Pico-8 adaption of Rey's Theme by Chris D. (@gruber_music).
I am looking forward to your feedback and suggestions.
Thanks,
Tassilo
Version history:
v1.21: Final version with some minor tweaks and fixes
v1.20: Fullscreen, full-color title; enhanced UI; additional parallax layer with vaporizers
v1.10: Now using 60fps mode; corrected movement of Redeyes corrected; slightly enhanced titlescreen
v1.00: Updated and enhanced music by Chris D.; some new SFX by Chris D.; enhanced instructions screen

This is my first game in Pico-8. Some things I'm still getting used, sometimes the screen seems a little tight, but I'm liking very much. It seems the perfect tool to test new ideas and prototypes.
This is not a complex game, but I like that I was able to make it in a few days. It's not complete yet.

As usual, the end of #1GAM crept up on me and I had plenty of things in progress but nothing really done enough to call done. So it's become my habit to burst out a game in an hour or two and see how it goes. Here's another of these, '4WAY'. Collect the green crosses to increase your score, and don't get hit by the red circles. Your only defence against the red circles is shooting with Z, but the bullets will also destroy any crosses they encounter. Move with arrows. And of course, the core thing, you can only shoot in all four directions at once.
Have fun!

DarkLBA is a mashup of Alone in the Dark (zombies), Little Big Adventure (the hero: Twinsen and its magic ball (ok not so magic here)) and 2Dark (save kids (the game I'm working on IRL)).
This new version is easier to play.
You must bring all the kids to the exit: the blue square.
Touch their cage to deliver them, they will follow the exact path you make. So you need to show them the way to the exit. You can bring back all the kids at once or one by one, it's up to your strategy.
Watch the zombies, they target you or the kids. Destroy them throwing the ball with Action key (O).
If they grab you (and hold you for a few secs), you lose one life point. Keep one direction pressed to escape, and don't stop throwing balls.
If one grabs a kid, you have 7 seconds to kill it before the kid dies.
(X) pause the game and go back to the menu to see the map. Then you can start a new map or go back to the current game.






1 comment
.jpg)












