


Hello
I would appreciate your feedback.
I really enjoy creating mods for this game and these should be more unique in the future.
Let me know if you can make it to the end, it won't be easy.
Please let me know your best times and I would be very happy to see videos about it, whether it's a first attempt or a speedrun.
i will soon upload a lighter version and a sequel is already being planned, but i need more time, experience and your feedback.





I am working on a productivity suite of sorts for PICO-8, and this is the very early version for the text editor.
The bug comes from scrolling with up and down. To reproduce, do the following:
- Type some text on the top line, press enter
- Type some text on the second line
- Scroll as far down as possible
-
You should see the entire second line.
- Delete all
- Leave top line empty, press enter
- Type some text on the second line
- Scroll as far down as possible again
You should now see that the top two rows of pixels of the second line are not visible.
My code does not measure the length of the text, but the length of the table containing all lines, separated by new line characters. I have tried to debug, but that has not yielded any results.


Hello, people
My account Jackjack31363 was banned
Big oof
The problem is that it's the account I bought Pico-8 on
And the one I use the most overall
It also seems all of my comments have been removed
I'm pretty sure I know what happened through
Posting the entire bee movie script will do that to you
So I kinda want my account unbanned
I will be trying to contact their about thing later
But it is sad
I'm totally not doing that ever again
Posting the bee movie I mean
Just seeing if it can be unbanned through the forums
- Jackjack31363


A remake of my TIC-80 game Duoswitch, featuring new graphics, bugfixes and slightly different gameplay incluiding a high score system and being able to win the game.
There are two types of blocks: green and red. When O is pressed on the tile selected by the cursor, it will add one point to your score if it's green or make you lose one if it's red. However, in every turn, a random direction is set for the next block to generate new adjacent tiles, which can be seen in the "next" area of the screen. If you reach the board's corner, you will lose the game and be sent back to the title screen. To help you, there is also a power up that can be triggered by pressing X and allows you to turn a red tile into a green one. Can you clear all of the green tiles?
This is my take on the 1980 arcade classic, Phoenix.
Downloadable versions at:
https://pahammond.itch.io/phoenix
Thanks To
- Finn for testing
- Paul Niven ( @NiVZ) for creating such a cool logo
Version History
- 0.80 - 23-Sep-2021 - Released









This is a placeholder thread for the security issue posted by @cominixo (thanks for the report)!
I've hidden the original thread for now for obvious reasons.
This is fixed for 0.2.3b which will be out shortly, and I'm looking at what I can do server-side to reduce impact for older versions.

My first PICO-8 project. I wanted to learn PICO-8 development, so I decided to recreate Panel de Pon/Puzzle League/Tetris Attack with it!
Gameplay
Get as many points as you can by making matches of 3 or more of the same panel. The higher the combo, the more points you'll get. Chaining matches gives you huge bonus points too! Be sure to not let the stack touch the ceiling, or else it's game over.
Enjoy!!

In Astropocalypse you take control of a hotshot meteor bent on destroying the galaxy.
Use your directional pad to steer your meteor buddy and ram it into nearby planets in the current solar system.
Press the Z button to boost forward quicker at the expense of using more energy.
Each destroyed planet gives you back energy useful to prolong your path of destruction.
Use your radar to track planet orbits, but also pay attention to the red curves in the arena, follow them to find orbiting planets.
Additionally, ram into the sun at the center of the solar-system to gain back energy and keep wrecking those helpless planets.










Heyo, BBS!
I was setting up PICO-8 to be portable on my flash drive. It's easily doable, but one extra requirement I had is to make the same PICO directory available offline from Windows and Mac without hassle, since I had to move between platforms often. I also wanted to avoid using symlinks, Automator actions and other unnecessary dependencies. It's no harder, but I wanted to share a bit on how I did it for future reference. There is a handy similar thread that I was referring to, but I haven't found all the info there, so I decided to gather some tricks in one place.
First of all, if you need to prepare your existing PICO-8 data for transfer, locate your current home folder and copy it entirely into wherever you're going to store the program on the portable drive (consult the wiki for default locations).
Second, put PICO-8 executables for necessary platforms into the same location along with the home folder.

Title screen artwork by Marco Vale
Update: The track editor is now available here.
Update 2: Added Autodromo Nazionale di Monza circuit
Update 3: Added last two tracks (Hockenheim and Spa Francorchamps) plus championship mode. The BBS version now plays identically to the itch.io multi-cart version.
Update 4: Minor update to add some side-textures to buildings. (No more boring gray boxes.)
Step back in time to an era when folk were real folk and racecar steering wheels were real steering wheels.
Mot's Grand Prix is a pseudo 3D Formula 1 racer inspired by Grand Prix Circuit, Continental Circus and a bunch of other 80s/90s racers I've forgotten :).









