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Cart #standgame-6 | 2021-10-15 | Code ▽ | Embed ▽ | Forks ▽ | No License

Enjoy The Game. Share your High Score.

Another antigame/deconstruction, I guess.

P#98419 2021-10-09 03:46 ( Edited 2021-10-15 01:08)

Parameter string (stat(6) breaks between reload.

Stat(6) is read correctly on first boot, but after reloading the cartridge (ctrl+r), the parameter string is cleared and calls to stat(6) in the "new session" are always blank.

This makes using stat(6) for something like a debug flag unfeasible, and seems to me to be a bug.

Demo Cartridge:


Invoking the program with pico8.exe -run stat6 -p debug:

First run

This is correct; the parameter string was 'debug'

After reloading with ctrl+r

This is incorrect; the parameter string should still be 'debug', but was cleared.

P#97860 2021-09-26 19:26 ( Edited 2021-10-01 01:30)

Pico-8 has very strange behavior when logging information to stdout.

On Windows, running pico8.exe from cmd.exe doesn't block the shell (which running a program that outputs to stdout should), but statements from printh are still logged to the console window.

However, using a standard terminal like cygwin bash does correctly block the program and wait for output, but the output doesn't show on screen.

Demonstration: (bash first, then cmd)

I can't inspect the Pico-8 source code to be sure, but it seems there's some strange workaround for Windows behavior going on that breaks standard stdout behavior?

P#97859 2021-09-26 19:12

Cart #gio_collect-1 | 2021-02-08 | Code ▽ | Embed ▽ | Forks ▽ | No License

Can you find all the combinations?

Edit: Added a victory screen, speedrun clock

P#87361 2021-02-07 23:32 ( Edited 2021-02-08 00:42)

Cart #giopacbeta0-0 | 2019-01-24 | Code ▽ | Embed ▽ | Forks ▽ | License: CC4-BY-NC-SA

WIP pacman clone.

Focuses heavily on accurate ghost AI.

P#61169 2019-01-24 16:11


  • Physics enhancement. Side to side is more slippery.
  • Floating points. Wow. Yikes. I don't want to talk about it.

It's a balloon trip remake!
Tentative release, there's a lot more to be done, but it's stable.

Left/Right to strafe
Up/Square to "jump"
Mash up/square to gain velocity
Avoid the mines and last as long as you can


P#55811 2018-08-28 14:28 ( Edited 2018-08-29 15:26)

Looking for thoughts, suggestions on tightening up the gameplay and feel.

Match 3 or more tiles in any direction on the bottom game board

3: 50 points
4: 250 points
5: 1000 points

Score multiplier for quick matching.

You can hold 5 tiles at once.

Extra drop at 1000 points
Additional colors introduced every 1000 points

Down arrow to speed up drops
X to drop a tile

if you lose you can reset the cart


Need a better game over sound.
Need to fix some bugs with the matching algorithm
(Try this pattern:



P#43040 2017-08-04 01:42 ( Edited 2017-08-08 04:01)

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