Changes:
- Physics enhancement. Side to side is more slippery.
- Floating points. Wow. Yikes. I don't want to talk about it.
It's a balloon trip remake!
Tentative release, there's a lot more to be done, but it's stable.
Controls:
Left/Right to strafe
Up/Square to "jump"
Mash up/square to gain velocity
Avoid the mines and last as long as you can
old:
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
Yeah, one of my favorites !
Trying ... The acceleration is pretty high.
Here is the original. Notice every time his hands move is when he gets "lift."
It would take about 6-7 button presses in the original to match the one button press of what you have currently.
So maybe cut down the gravity by half or more and the lift by a 6th or more. See if that's any better. :)
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
@dw817
Cutting the gravity and increasing the lift has the opposite effect as what I think you're asking for, as it makes the jumps super powerful.
If you take a look at the code, under new_actor and new_player, there are three variables at play: Gravity, jump acceleration, and vertical friction. Gravity, of course, is downward acceleration.
Take a look at this version:
Gravity is less powerful, but the jumps are also much less powerful, creating a more "floaty" feel overall.
![](/gfx/set_like0.png)
![](/gfx/top_drop.png)
On your latest, the gravity is still pretty steep, but the "kick" for going up is just about right.
You may need to play the original to get a good feel for the mechanics and "floatiness." If this works, try it. Choose "Balloon Trip."
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