**[ :: Read More :: ]**

Arrow keys control the character the mouse is used to interact

some minor bugfixes

major defense increases health bug fixed

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function namer()

if e.name == 1 then print(rat,48,10)

end

end

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Can someone please tell me how to change a map tile with a sprite over it because I can't figure it out

heres my code

--player

function make_player()

p={}

p.h=10

p.a=3

p.d=1

p.dead = false

p.x=8

p.y=8

p.tx=1

p.ty=1

end

function player_move()

p.tx = p.x/8

p.ty = p.y/8

if (btn(0)) then p.x = p.x - 8 end

if (btn(1)) then p.x = p.x + 8 end

if (btn(2)) then p.y = p.y - 8 end

if (btn(3)) then p.y = p.y + 8

end

end

function overlap(x,y)

if (btn(5)) and fget == 3 then mset(p.tx,p.ty,4)

end

end

**[ :: Read More :: ]**

--enemies

function make_enemies()

e1={}

e1.x=20

e1.y=10

e1.sprite=6

end

function move()

if e1.x >= 120 then move = false

if e1.x <= 10 then move = true

end

end

end

function move_enemies()

if move == true then e1.x = e1.x + 1

if move == false then e1.x = e1.x - 1

end

end

end

this code is not working it should work at the bigining it starts off true and when the enemy x is equile to 120 near the screen it turns to false making it go left