A chess game with a zombie twist! Made for LD40 with the theme: "The more you have the worse it is." which in this case means the more you've lost (and the other player has gained) the harder it is to win the game.
Two player local hotseat only (no AI player) and very basic rules (you have to know how to play chess to play it properly) it's a simple prototype, but was fun to work on!
Hi! This game contains flashy graphics and if you happen to have photosensitive epilepsy I would recommend not playing this game, sorry! :X
Walking through the forest feels great! But sometimes you get a little hungry... You're in luck though, because the forest is here for you in... Mushroom Délicieux!
The only controls are the arrow keys!
This is my entry to Ludum Dare #40! Jam mode because I ran out of time for Compo! ><
[b]If you participated to Ludum Dare 40 as well, please rate the game and let me know what you think over on [u]the Ludum Dare page
Hello everyone!
This is a small project that I have been working on the past two weeks -- an idle wallpaper/clock for pico-8. Just adjust the window to an appropriate size, make it stick above other windows, and leave it in the corner of your desktop while you work :-)
The position of the sun and moon are set according to your computer's clock, and the color of the leaves and the snow in the mountains are adjusted by your computer's date. You can use the in-game menu to adjust the time manually, if you wish.
Additionally, there are 11 "events" to give the mountain view some charm, such as children playing in the village, or a monster terrorizing the forest. 3 events are chosen randomly at start-up, and these are changed every 5 minutes.
Anyone is welcome to contribute more events to the cart!
Enjoy!
About Mistral
You play as a fearless and greedy archer who is after the treasure of the great graveyard. Little do you know that the money is cursed, and that the more you get, the more enemies come after you!
Gameplay
You didn't really prepare yourself too much for this challenge (because of how fearless you are) and thus you're only equipped with your trusty bow and your shiny dagger.
Press the action buttons to draw your bow and shoot arrows, or jump to automatically start stabbing upwards!
Kill every enemy alive to get your well deserved reward, but remmember that every action comes with consequences.
[i]Mistral was made under 96 hours for Ludum Dare 40. Check out the original submission
A silly game for Ludum Dare #40! Built in 72 hours from the prompt: "The more you have, the worse it is."
You are a curse collector! Your goal is to slay witches to get them to curse you. But the more curses you have, the harder (and overall just sorta crazier) the game gets.
Arrow keys: move
Z: attack
Try to slay the witch on the other side of the screen. Each witch you slay will curse you. Keep going for as long as you can!
No sound, very little game balance, just a prototype built from a weird idea for a reverse roguelike.

Super Wall Paint!
by Tom Brinton
Up and Down arrow keys move your brush(es).
Avoid outlets and lightswitches.
Submission for Ludum Dare 40
"The more you have, the worse it is."
2017, Tom Brinton
Beep Yeah Games!
www.beepyeah.com
www.tombrinton.com

A strange planet. An endless fight for survival.
Phobos was created as a game jam game for Ludum Dare 40 by a team of 6 friends. This was our first Pico-8 game and first Ludum Dare.
The main goal of the game is to collect the glowing objects by jumping from platform to another to catch the glowies as they fall down. Meanwhile enemies are trying to rush you and take your glowies, so naturally you must shoot them.
References:
Kidd Bludd's Treacherous Tower
Matt Tuttles youtube tutorials
Pico-8 Wiki

Greetings Employee #452783. You have a lot of work to do.
Made solo from scratch in 48 hours for Ludum Dare 40 based on the theme
The more you have, the worse it is.
NOTE: Unfortunately dragging with the mouse often causes issues with the web player used here on the forum. This has been fixed on the itch.io page courtesy of ultrabrite (https://www.lexaloffle.com/bbs/?tid=30380).
This is a remake of the classic game, Return of the Jedi: Death Star Battle that was made for the Atari 2600 and a few other old consoles. It is still unfinished, but I figured that it was complete enough to feature on the BBS, so here it is! I have a Github page for it, avalable here and another place you can play it here, and its published on Kongregate here. Have fun!

A game where you delve into the depths of dangerous caves to find and retrieve precious gold, armed only with the ability to pick things up.
LUDUM DARE PAGE
BEHIND THE SCENES
This game was built on some platformer code I’ve been working on before. I want to make a full Pico-8 engine and this was a useful test case to see where my engine design would fall short (and fall short it did)! The code more than doubled in size to accommodate collisions, the level traversal and the picking up mechanic. The engine itself is very “gameobject” oriented, but I found that this style is unnecessary and might be more optimal with shared components and some kind of inheritence.
In the end, it was a struggle against the physics bugs, and a fight against the engine to implement features that made the game fun. I wanted to get more out of the “you can only pick things up” mechanic, such as a box that dropped a bomb every time you jumped on it, the permanent whip upgrade and the magnet (although gold isn’t magnetic). The bounce box was the only special item that made it into the game. In the end, it would have been incredibly hard to create unique opportunities for each item. The bounce box is made redundant by stacking the normal boxes (or corpses).
I like that dying a lot makes it (sometimes) easier. If you want a ridiculous challenge, try beating the game with 0 deaths!
I didn’t really have enough time to playtest level 4, so it’s a bit too hard and unfair in my opinion. I wanted to get around 6 levels in but I ran out of time. I probably should have cut it at 3 levels to make it more achievable and fun. If you beat the game, I commend you!





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