P#40584 2017-05-14 15:48 ( Edited 2017-05-14 19:48)
P#39932 2017-04-25 05:15 ( Edited 2017-04-25 09:15)
A chess game with a zombie twist! Made for LD40 with the theme: "The more you have the worse it is." which in this case means the more you've lost (and the other player has gained) the harder it is to win the game.
Two player local hotseat only (no AI player) and very basic rules (you have to know how to play chess to play it properly) it's a simple prototype, but was fun to work on!
VIRUSH was a Tron inspired idea for an infinite runner. Although there are no enemies or obstacles there's still a score, a reason to run, and some things that can hurt you.
The game auto-runs, jump with X.
Launch a useless (no enemies) disc with Z for cool sound effects!
I mostly used this for practice with infinite backgrounds and spawn different objects with variables in order to get a little bit of practice in generating random, procedural, or prefab maps. I also used it to practice on having multiple screens available to players (title, info, and game) and rearranging my interface to be more user friendly.
In the future I may add more to this with monsters or additional platforms, but for now it was a good practice run!
A prototype for bouncing objects I created for another project using HTML5 I was able to craft this together in a few hours and decided to share the code as it has multiple elements other people might be looking for.
I commented the code with the most important parts I think people would need to recreate some of these in another cart. On top of that the gravity portion can easily be used to create a character controller for jumping.
Hope this helps anyone looking for some of these items.
CyberJack was the first game I ever made. I created it in Unity during a Cyberpunk style game jam simply called CyberPunkJam. At the time I had no idea what I was doing in Unity, my art was simplistic, and my sounds and music were loud and repetitive.
Although this version of CyberJack doesn't fix any of that it did help me practice some basic code skills and some design flow options with the limited space that Pico-8 provides while also giving the game a better, less complex, platform to run on and removing a lot of bugs. The other reason for the update was that the Unity player no longer works in most browsers and the download copy of the game was not stable.
There's no real point to his game. Connect to a computer, open folders and mail for cash, disconnect before time runs out, rinse and repeat until bored or "caught".
Please feel free to enjoy.
You have 80 seconds and 6 health points to make it around the world! Can you do it?! (Probably, yes.)
Up and Down Arrows to select your choice. Z to choose! Some choices will lose you some body parts. Lose your head and you lose the game!
Originally intended for the 48 hr Compo time constraints and some fails with file transfers pushed the deadline into the 72hr Jam. A good practice for learning this tiny gaming suite and it was really enjoyable to make.
Please enjoy this tiny project!