I found a 2015 thread suggesting this already but didn't want to necro it. But I am curious to know if any more thought has been given to this yet.
I got my oculus last week and I have been playing everything I can get my hands on, and one of the most surprising things I discovered is that VR works surprisingly well for non FPS games as well. 3D platformers feel like they were made for it, actually! The lack of depth perception was always an issue to me.
Anyway, I would really love to play Voxatron in VR. Maybe inside an environment that simulates playing voxatron on a holographic display.

A strange planet. An endless fight for survival.
Phobos was created as a game jam game for Ludum Dare 40 by a team of 6 friends. This was our first Pico-8 game and first Ludum Dare.
The main goal of the game is to collect the glowing objects by jumping from platform to another to catch the glowies as they fall down. Meanwhile enemies are trying to rush you and take your glowies, so naturally you must shoot them.
References:
Kidd Bludd's Treacherous Tower
Matt Tuttles youtube tutorials
Pico-8 Wiki

Greetings Employee #452783. You have a lot of work to do.
Made solo from scratch in 48 hours for Ludum Dare 40 based on the theme
The more you have, the worse it is.
NOTE: Unfortunately dragging with the mouse often causes issues with the web player used here on the forum. This has been fixed on the itch.io page courtesy of ultrabrite (https://www.lexaloffle.com/bbs/?tid=30380).
This is a remake of the classic game, Return of the Jedi: Death Star Battle that was made for the Atari 2600 and a few other old consoles. It is still unfinished, but I figured that it was complete enough to feature on the BBS, so here it is! I have a Github page for it, avalable here and another place you can play it here, and its published on Kongregate here. Have fun!

I made a mouse-driven PICO-8 game for Ludum Dare 40 which requires you to click and drag the mouse. In PICO-8 I never had an issue but in the HTML export it sometimes fails and the cursor becomes the 'cannot drop' icon, a black circle with a diagonal like this http://www.expd8.com/UserManualV4/CaseActivities2_files/image016.jpg
I'm guessing I need to edit the generated javascript in some way but know nothing about webdev, I'd REALLY appreciate help as my game seems popular but lots of people are hitting this inconsistent issue :(
You can try it yourself here https://rhythmlynx.itch.io/complicity-inc

A game where you delve into the depths of dangerous caves to find and retrieve precious gold, armed only with the ability to pick things up.
LUDUM DARE PAGE
BEHIND THE SCENES
This game was built on some platformer code I’ve been working on before. I want to make a full Pico-8 engine and this was a useful test case to see where my engine design would fall short (and fall short it did)! The code more than doubled in size to accommodate collisions, the level traversal and the picking up mechanic. The engine itself is very “gameobject” oriented, but I found that this style is unnecessary and might be more optimal with shared components and some kind of inheritence.
In the end, it was a struggle against the physics bugs, and a fight against the engine to implement features that made the game fun. I wanted to get more out of the “you can only pick things up” mechanic, such as a box that dropped a bomb every time you jumped on it, the permanent whip upgrade and the magnet (although gold isn’t magnetic). The bounce box was the only special item that made it into the game. In the end, it would have been incredibly hard to create unique opportunities for each item. The bounce box is made redundant by stacking the normal boxes (or corpses).
I like that dying a lot makes it (sometimes) easier. If you want a ridiculous challenge, try beating the game with 0 deaths!
I didn’t really have enough time to playtest level 4, so it’s a bit too hard and unfair in my opinion. I wanted to get around 6 levels in but I ran out of time. I probably should have cut it at 3 levels to make it more achievable and fun. If you beat the game, I commend you!
Here's my entry for ludum dare 40.
Every 4 hours youe phone will ring and you can command and sell crates of goods.
Everyday the taxcollector will send you an email claming money before midnight.
Try to reach day 7 if you can :)
LD page : https://ldjam.com/events/ludum-dare/40/warehouse-panic
--- CONTROL ---
<cursor> move
<z> grab/drop one crate
<x> grab/drop all crates you can
--- CARACS
You have a strength limit that affect the number of crates you can lift or the maximum size of columns
Increase your strength by purchasing offers on email
You also have a stamina bar :
- you won't be able to use 'grab all' command while you re under 50%
- you re slowed by 50% when you're stamina is under 25%
Go to bed to gain some stamina back
-- RATS
They will eat salads and fruits
You can get rid of them with a cat or by chasing them around until they leave on a truck.
-- GAMEOVER
you will loose the game if :
- you make a truck driver wait for too long
- you don't pay your tax before midnight

"Juggle Jam" is more of a toy than a game. It's based on some mathematical theory behind juggle patterns. It has been made in 48h during LDJAM 40.
You can :
- load premade juggling patterns
- create your own juggling patterns using a dedicated in-game editor
- create a random juggling pattern and let it hypnotise you
If you know how to juggle, you can try to follow the motion and the patterns.
Let me know if you have managed to reproduce some patterns with real balls.
Time spent during the jam actually juggling instead of coding : too much
Controls :
- keys C and V and arrow keys
- return : menu/help
In play mode : - c:toggle view
- v:go to editor mode
In editor mode : - c:grab a ball or a throwing node
- v:go to play mode
This idea was inspired by a video from Numberphile, you can check it if you want to know more about some math theory of juggling :
https://www.youtube.com/watch?v=7dwgusHjA0Y
My first Ludum Dare game, for LD40: "The more you have, the worse it is." Collect loot and bonk monsters, but be careful -- it's dangerous in the depths!
LD submission page (including bugfix changelog): https://ldjam.com/events/ludum-dare/40/treasure-balloon

Intro
What if there was a fantasy console in a fantasy console? That's a question that I never got. Instead, I was curious to see if I could come up with a way to get some form of programming on Pico-8.
Well, here you go. The language resembles CPU instructions. The fantasy console allows up to 256 instructions in ROM and has 256 byte RAM which can be viewed at runtime.
The console itself comes with a 16x16 1-bit display and 6 buttons. All IO can be directly accessed and manipulated through RAM. For convenience, it's marked with green (display) and yellow (input) in the editor.
Also, I came up with this idea due to the Ludum Dare theme "The more you have, the worse it is". I actually did it during Ludum Dare and finished it in time. I guess it's an unofficial Ludum Dare entry :-)
[b]Usage






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