Here's my entry for ludum dare 40.
Every 4 hours youe phone will ring and you can command and sell crates of goods.
Everyday the taxcollector will send you an email claming money before midnight.
Try to reach day 7 if you can :)
--- CONTROL ---
<z> grab/drop one crate
<x> grab/drop all crates you can
You have a strength limit that affect the number of crates you can lift or the maximum size of columns
Increase your strength by purchasing offers on email
You also have a stamina bar :
- you won't be able to use 'grab all' command while you re under 50%
- you re slowed by 50% when you're stamina is under 25%
Go to bed to gain some stamina back
They will eat salads and fruits
You can get rid of them with a cat or by chasing them around until they leave on a truck.
you will loose the game if :
- you make a truck driver wait for too long
- you don't pay your tax before midnight
Cheers on another great, fun game. Been playing this a lot trying to figure it out. Took me a while to remember which crate had which item (and even longer to figure out you can just keep pushing and it would show the text)
Are the "power-up" purchases random? I ask only because I played and had like 5 rats running around but was never offered to buy a cat. I basically gave up because everything was getting eating without a way to fight it.
But a solid cart all the way around...hope you continue to tweak it a bit.
This is an incredibly addictive game and I've loved playing it and figuring it out. It's also a delight to look at. I haven't been drawn in to one of yours this much since Tower of Archeos (though I've enjoyed others and I'm a fan of your work), and I suspect this one might deserve a life on its own like that. I'd buy it if it was an option, and I think it could be interesting as a touch screen or mouse game, though the difficulties of maneuvering the player and the boxes is a big part of the game. ;-)
It reminds me of chrysopoeia in terms of resources and planning, but that was more like a short story (which was cool) and had a definite end. I haven't managed to get through an entire "week" in Warehouse Panic, so I don't know yet if it has an end, but it feels more open in terms of choices and even if I do get to an end, I'll probably want to play it more.
The "phantom" crate bug is particularly annoying when I've realized it's a legit crate I "bought" that somehow is still drawn but can't be picked up. I've had a few times where I was one short on a sell delivery, and it was the bug that robbed me of that crate and continuing the game.
I hope you reconsider working on this a bit more, even if it's just to track down that bug. And if you do, I hope it's not a difficult fix.
In any case, thanks for sharing!
Forgot to ask... I noticed I can walk outside the warehouse, though given the time constraints in the game, I didn't take the opportunity to wander too far. Is there something to do outside the warehouse? I was surprised it let me wander out like that, and it made me curious.
What adcockm said ^, the phantom crate bug is not only annoying. Worst case, it will lose you the game. See below where my guy is hiding between two crates that do not exist. They also obscure new crates that are being delivered, and they are crates thats been ordered to begin with. As you can see rats can still eat them as well. Sincerely hope it could be fixed.
Nothing much to see outside, the roads just stop abruptly right outside the screen, but there is a bug where you can get stuck there too, if you walk outside with a box you are unable to get back inside. Beauty flaws that disturb an otherwise immensely entertaining game.
Of interest, when you first run the game by pressing the right facing triangle for PLAY the word, "PANIC" above garbles in the logo. Pressing CTRL+R restarts the program and then it displays correctly.
Game looks quite beautiful and busy. I can't get past the first level because I'm not good at these sorts of games. Nonetheless I know quality when I see it. Gold star for you.
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