I wanted to have a mess around with the built-in GUI library so made a little Minesweeper clone. It only support a 9x9 game, and has no sound or scoreboard.
Update 26/03/2024:
- Added sound effects for some user interactions
- Added jingle for starting a new game
- Added jingle for winning a game
Note: It sounds weird in Firefox on Ubuntu.


Hello zep. I was wondering about a specific behavior of Picotron and I couldn't figure if it was a regression or a choice.
Prior to 0.1.0c, if a cart folder with its name ending with .p64
was loaded, saving it would preserve the format, the cart would stay a folder. Now, whatever I try to do, as soon as I save a folder cart from Picotron, it gets turned into a .p64 file, which is a bit more inconvenient as I'm currently using an external editor.
Even cp -o <src> <dest>
doesn't save a folder anymore if <dest> is suffixed with .p64
. Copying to a normally named folder seems to work and I just realized that as I was writing this blog post. Still my question stands.
Are project folders or files ending in .p64
will always taken as files and going to be converted as such? Was the switch intentional? Should I rename all the folders in my project folder so far?
Good luck squashing all those bugs! Have a nice day!




Hi,
so the title basically is what I would like to know but to explain some more here are some informations.
I bought and tried myself on Pico-8 and it was the most fun I had with programming so far, as I now needed to actually understand things to get them to work. However I have no computer science background, sometimes struggle with programming math and have not much experience. But I would like to get further into it as a hobby and I just love the idea of virtual consoles/workspaces.
So Picotron is only 12$ so I why shouldn‘t I just buy it and see if it is for me? Well because I would like to know if I have any chance to get somehing done in it. There are no tutorials yet and programming something else than a game seems way harder (for me).
Is Pictron for beginners? Can I learn more about programming with it and will I be able to do some cool stuff atleast if I try?
Thanks in advance and for reading.



Hi all,
just begin to use picotron and it's really great.
I'm trying some picotron features (fortunately it is very similar to pico 8 so it is easy to use the basic commands) but I don't know how to use graphics that are not in the 0.gfx file (I have tried fetch("gfx/1.gfx")) but it doesn't seem to work). Does anyone know how to do it?
Thank you very much in advance




This wallpaper will play Conway's Game of Life on your desktop!
This was a personal experiment to see if I could get Life to run reasonably fast enough to be an interesting wallpaper. The 480x270 resolution makes efficiency a challenge, but with some help from a book of algorithms and some clever thinking, I think the end result is pretty nice.
Installation:
- run "load #conway_wallpaper"
- run "save /appdata/system/wallpapers/conway.p64.png" (you may need to create the wallpaper folder first, if you haven't yet)
- open System Settings and select "conway" from the list.
Unleashed
Infinite runner where you play as a dog getting chased by its owner. The further you get without getting caught, and the more bones you collect along the way, the higher your score. As simple as that.
Demo

How to play
- X/Z to jump
- Up/Down arrows to move
About the game
This is the first game I make for this console, and its development has had quite a lot of changes of direction, so I am not super happy with the final result, let alone the code, which is a total mess. Nonetheless, this has been a super fun challenge that has made me appreciate how incredible this console is and how talented the developers making games for it are. Making this game was a blast!








To install library, use load #json
then ctrl+r
Library will be installed at /appdata/system/lib/json.lua
(Slightly) Modified version of https://github.com/rxi/json.lua
Example:
include("/appdata/system/lib/json.lua") --Make something to encode obj = { a = "hello", b = "world", c = 1234 } -- Encode json encoded = json.encode(obj) print(encoded) -- Decode json decoded = json.decode(encoded) print(decoded.a) |


Behold! The hit thing all the cool Linux kids are talking about for your brand new Picotron!
Usage
- Load and run the cartridge
- Stare at the window (This should make you feel "cool" for being such an epic hacker)
- If your name happens to be different from mine, you can edit it with
CTRL-E
Notes
I acknowledge that this is not run from the terminal
Honestly I just wanted the cute little cartridge png



This is a game I've been coding for a bit, Linecraft! This is my first and biggest demake (though I've been working in other non-published projects before) so I'm very excited that other people will try it!
Also, I'll keep it updated, so if you find any bug, leave it down below on the comments! I'll check them out and fix them in the following versions.
The sounds and music were made by Munchkin (thank you :D) and the code and graphics were made by me.
Thanks to kallanreed for his tline rotation function I used for the splash text in the game.
Thanks to Felice for their implementation of the OpenSimplex noise generator on PICO-8 that I used for the world generation in the game. The code may look a little different in my cart, but that's due to changes in development (back when I thought this game could be made in a single cart!).










The blocks will fall forever. Run, wall-jump and climb as high as you can before you're crushed or trapped! Unlock more levels by reaching certain heights, and collect coins to unlock hats! Later levels introduce greater challenges and new block behaviors where you will need to develop unique strategies to succeed.
Try the first three levels to master your tower climbing in the free version!
Purchase and download the full version at itch.io!
The full version has 9 more levels and 16 more hats to unlock.
CONTROLS:
Keyboard:
- arrow keys to run, climb, and change levels in the title menu
- the 'Z' key to jump or start a level from the menu

Controls
z = Play game
w = Move up
s = Move down
up = Difficulty easier
down = Difficulty harder
Source code
this project was made using HX-Picotron
which is a project i made to use the haxe programming language with picotron.
the source code for this game can be found here
Update Log
Update 1: the first version, just the basics
Update 2: added dificulties!



Generates a colorspace graphic for the currently loaded palette, and generates colortables for precomputed color blending based on that colorspace.
Supports palettes in hex format. Just drop the palette onto the window to load it before generating the colorspace.
The colorspace is just a gfx file, so it can be opened in picotron's gfx editor.
There are four export modes:
-
Colorspace + Tables - exports the colorspace gfx with all of the currently generated color tables embedded. Saves you from having to generate the tables at runtime, but is the most expensive option for cart space.
- Colospace - exports the generated colorspace. Does not include any color tables, so they need to be generated at runtime or loaded separately.

This is a hard action-platformer fangame based on the Murder Drones indie animated series by GLITCH.
You play as a new disassembly drone that has to complete his training in a virtual environment.
Controls
- Arrow keys to move.
- [X] to flutter.
- [C] to shoot and detonate rockets (when available).
- [↓] to perform a dive maneuver.
- [Enter] for additional options.
Credits
- Autopawn (Discord: autopawn)
- Remi Mixer (Discord: remimixer)
- Crjönch (Discord: crjonch, Twitter: @Slimyappraisal)
- Miszuk (Discord: miszukuwu)









The btn call acts very strange with the joystick where if I were to program
P1.x += btn(1)/125.5 - btn(0)/125.5
It would return the error: “attempt to perform arithmetic on a Boolean value”
Even though btn(1) and btn(0) both return numbers.
Some other things that may be of importance are that I am using the Linux version on my steam deck, and that I could not find startup.lua in my files.
