I thought it might be interesting to add a portal mechanic to the classic box-based puzzler Sokoban.
It turns out the mechanic is fun, but designing interesting puzzles that are challenging but not annoying is an art in itself. Great respect to people who make real puzzle games! This WIP build has 8 levels, but you can discount the first 2 as they are just there to demonstrate the two main mechanics of the game.
Not sure how far I'm going to get on this, I was mostly using it as a way to learn Pico-8, but I at least want to make it look better, add some sound/music, a proper title screen and if I get enough inspiration, some proper puzzles.
Thanks to merwok on Discord, who came up with the snappy portmanteau :)