Made for Black & White #8 game jam.
https://kreyk29.itch.io/loop - Page on itch.io!
v4
What's new:
- Now you can't proceed to level 33 (which doesn't exist) after beating the 32nd one. Thanks to @kirbofan !
Special Thanks to:
- Mafk, Veemonic (logo design help);
- merwok (level picking cursor help);
- Mrblackcat (ok);
- Gabi King (help with music).
Controls:
- Left/Right/Up/Down: Move;
- X: Rotate pipe/Confirm;
- Z (O): Go back.
How to play:
- Rotate pipes until they are all connected.
- Pipes have different types, each type should be connected with the pipes of the same type.
Features:
- 32 levels to play with 3 types of pipes;



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My 1st game's next version.
I prepared 50 puzzles that you can solve more interstingly.
UX has also been improved to make it easier to play.
Enjoy please~
The music was composed by Gruber Music.
(Pico-8 Tunes Volume 1)


CRT Version
https://seimon.github.io/nemo2/











On a particular Linux system I was recently using wget was not installed by default. Splores in game message was "could not connect to bbs" which led me down a rabbit hole of network checks until I noticed the wget missing error in the terminal. I was running via a pico8.desktop entry without the terminal originally.
Could curl be used as a fallback? Running "curl -L -O" can usually be used as a fallback in many cases. Better yet just use libcurl in the compiled binary and then you don't need wget or any external tools.
Thanks!
Hey! Remember when I suggested putting next
in the globals, since we could get to it anyway by doing next=pairs{}
? You did! And that's been great!
Would it be okay to get inext
the same way? It seems to be present, since I can get it by (similarly) doing inext=ipairs{}
, and it seems to work the same way, just limited to index,value instead of key,value.
It's just not officially exposed.
I'm asking because there's a token saved when you switch from the first to the second implementation here:
for k,v in pairs(t) do ... end for i,v in ipairs(t) do ... end -- these are a little less clear to the reader but they work the same and save a token for k,v in next,t do ... end for i,v in inext,t do ... end |
Technically it also shaves a couple of cycles off of the loop setup by inlining the return tuple from pairs()/ipairs(), but it's really the token savings that would be handy in some cases.




A space exploration adventure in the Solar System

Features:
- The Solar System with planets, moons, space stations and asteroids
- Simulation of gravity and orbital mechanics
- Landing, docking and interplanetary travel
- A space adventure with secrets to discover
How to play:
- Please refer to the Astronaut Handbook for controls, UI info and a guide to space manoeuvres:

Download handbook in PDF format
Quickstart:






This is my first game on Pico-8. I find that Pico-8 can be a useful training before starting the real retro gamedev.
Red vs Blue Tic-Tac-Toe. A simple crosses-noughts game between two players: Red and Blue. In this first version you always play as Red and you always start first.
Update 2022-04-10:
AI no longer plays randomly



v1.1.2 update: added loop jump hotkeys (v1.1.1) and fixed a crash bug.
RP-8 is a synthesizer and groovebox inspired by Propellerhead Software's classic soft synth, ReBirth RB-338. It has everything you need to make entire tracks: two paraphonic synthesizers, a drum machine, a pile of effects to process your sound, and an integrated song mode sequencer to pull everything together. The audio is lo-fi, 8 bits at 5.5kHz, giving the output a distinctively crunchy sound.
If you're nostalgic for the early era of soft synths, a fan of minimalist computing, an acid squelch connoisseur, or just someone who likes to discover new sounds: I made RP-8 for you.
You can find this cart, including native builds, at https://luchak.itch.io/rp8, or try it out below. Note that this cart works much better natively than on the web - see the Web section under Compatibility Notes below for more info.









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\o/
Say hi to the newest member of the PICO-8 family! A free, web-based, account-less version of the console making it a more accessible way to learn how to program, push pixels and write chip tunes. It comes with a fully functional set of cartridge editing tools, and can load and save .p8 and .p8.png files to and from your local drive (as well as storing them to a temporary filesystem in the browser's cache).
Just run it from any browser that has a keyboard + mouse attached:
If you are new to PICO-8 you can find a manual and tutorials on the main site, or click on the blue bunny for some tips. Here's a 2-minute GIF showing the creaton of a simple PICO-8 cartridge from scatch:











Hi,
This is my first PICO-8 game!
I made it as a submission for Ludem Dare. It's a 48 hour game jam, but I only had a few hours to put in to that submission. This is the more refined version where I had time to add sound, particles, new sprites, a map, and a little easter egg.
I had a bunch of fun making it and I've had a bunch of fun playing it. The gravity is surprisingly entertaining to mess around with.
Credits:
Particle effects from this thread: https://www.lexaloffle.com/bbs/?tid=32096
Drum beat tutorial: https://www.youtube.com/watch?v=Pzt0h0ErNAM
Runge Kutta implementation: https://pjb.com.au/comp/lua/RungeKutta.html




