Didn't plan to publish it right now but my friend asked me to so I did it.
v3
What's new:
- Changed the look of the gray snake.
- Added level pick.
- Remade speedrun mode.
- Added menu (press enter).
Special Thanks to:
- Sim, morgan, ville - help with tile connection;
- FReDs72 - help with fading and game name;
- Youn - blabla
How to play:
- Hold X to grab the snake
- Move left/right/up/down to drag the snake
- Release X to drop the snake
- Fill the whole board to win
Made for Black & White #8 game jam.
https://kreyk29.itch.io/loop - Page on itch.io!
v4
What's new:
- Now you can't proceed to level 33 (which doesn't exist) after beating the 32nd one. Thanks to @kirbofan !
Special Thanks to:
- Mafk, Veemonic (logo design help);
- merwok (level picking cursor help);
- Mrblackcat (ok);
- Gabi King (help with music).
Controls:
- Left/Right/Up/Down: Move;
- X: Rotate pipe/Confirm;
- Z (O): Go back.
How to play:
- Rotate pipes until they are all connected.
- Pipes have different types, each type should be connected with the pipes of the same type.
Features:
- 32 levels to play with 3 types of pipes;
- Changeable palette in options;
- Music and SFX on/off.
v8 WIP
It was almost a year with no updates lmao.
What's new:
- Fixed hard mode giving normal mode's stages
- Fixed bug when paying for the item did not buy it
- More chance to get Diamond buttons
- Fixed minor bugs
Special thanks to:
- kirbofan (lives idea)
- Sim (glitch lines idea)
- Aspext1090 (i am going to celeste makemap)
- Skull__Dragger (naming palettes (v6))
- Cowirrie (new Eye button behavior)
Controls:
- Left/Right/Up/Down: navigate through the board
- X: press the button
- Z: put a flag
How to play:
- Press buttons to reveal what's under them (Pressing on a button with a bomb under it will make you lose).
- Numbers represent how many bombs are around the button (Buttons with no number means there's no bomb around).
- Put a flag on a button if you think there's a bomb under it.
- Use all of the flags.
- Press on the finish button (go outside of the board by pressing Left) if you think that you've found all of the bombs.
- If you make a mistake - you will lose a life. Otherwise, you will be able to play the next stage.
Features:
Special buttons:
- Heart - gives you additional life.
- Eye - reveals 2 random buttons that dont have bombs.
v.5:
IT WAS SO LONG LIKE 2 MONTHS I'M SO SORRY PAOKPXCOKZVOPKZXPVOZCKPVKCX
- Added music;
- You can return to the main menu through the menu (press enter);
- You can also return to the main menu through the game over screen by pressing Z;
- Changed the ball theme, its now not so bally (idk how to say that lol);
- Made some minor changes.
Special thanks to:
- MarkGamed: engine and some other help
- Merwok: help with inarea function
- SquidLight: help with fitinboard function
- Sim: code simplifying (damn he is a genius at this)
- ReeceGames: one of themes
Blocked! is the 2nd version of Bricked!
In this version there are a bit different rules and controls:
- Move mouse cursor to change position of the cannon.
- LMB / X to shoot the current block.
- RMB / Z to hold the current block.
To not lose you have to connect 4 or more of the same blocks together so they destroy.
[0x0] | |
[0x0] | |
[0x0] | |
That's all! Have fun!
Please notice that this game is WIP.
Special thanks to:
- Murka: some ideas
- Rilden: drawing deck help
- SimL altar help
How to play:
Map of the floor
Press up/down/left/right arrow to choose the room.
Press X to enter.
[0x0] | |
[0x0] | |
[0x0] | |
[0x0] | |
- Press left/right arrow to choose the card.
- Press X to buy it or exit shop if you have chosen an exit.
[0x0] | |
[0x0] | |
Enemy fight
At the top-left corner of the screen you can see cards that are in your hand right now.
Press left/right arrow to choose card.
Press X to use card.
At the top-right corner you can see cards that you will get after you use a card from your hand.
Using a card will place it to the end of your deck.
When you use a card, the enemy "timer" subtracts by 1. When it equals 0, enemy attacks.
Cards
Basically there are 2 types of cards: usable and weapons, but some of them can give special effects to you or enemy.
Effects
[0x0] | |
Every next move deals 1 damage.
[0x0] | |
When owner attacks, it heals 1 hp.
[0x0] | |
Every attack of the owner will have -1 damage.
v.3 WIP
-New 2nd full planet is here!
Special thanks to:
JWinslow23 & aDotInSpace
space ship icy movement
ReeceGames
5th weapon
Sim
token savings
.
.
.
How to play:
p1: Arrows - move,
X/V/M - shoot;
p2: ESDF - move,
Q - shoot.
Kill enemies, dont die, good luck.
V.11 RELEASED
Special Thanks to:
JWinslow23
helping with particles
"Nice game you got, btw" - <3
MarkGamed
helping with the game
GooGroker
helping with scrolling
"ok fine i'll do it for you" - but he didn't
Sim
helping with RRB option
"avoit exact comparisons with decimal numbers" - ok
Merwok
a lot of feedback
.
.
.
How to play:
Left/Right arrows - move cannon,
X - fire.
Z - hold.
Connect 4 or more blocks to destroy them, more blocks connected - +free moves (shown as white pixels on the left-down corner of the board)
When you are out of free moves, a new line will appear from the top, shifting all blocks down, so don't let them get out of the board!
.
.
[0x0] | |
These blocks are regular, they can appear on board from new lines, connecting them doesnt give you too much
.
[0x0] | |
These blocks are rare, they can appear on board only from your cannon, connecting them gives you free moves, 1 block=1 free move!
My first game in pico-8 (made by tutorials, thanks to krystman <3). Hope you'll like it!
(idk why but I cant make the title be "crocolike")