v8 WIP
It was almost a year with no updates lmao.
What's new:
- Fixed hard mode giving normal mode's stages
- Fixed bug when paying for the item did not buy it
- More chance to get Diamond buttons
- Fixed minor bugs
Special thanks to:
- kirbofan (lives idea)
- Sim (glitch lines idea)
- Aspext1090 (i am going to celeste makemap)
- Skull__Dragger (naming palettes (v6))
- Cowirrie (new Eye button behavior)
Controls:
- Left/Right/Up/Down: navigate through the board
- X: press the button
- Z: put a flag
How to play:
- Press buttons to reveal what's under them (Pressing on a button with a bomb under it will make you lose).



Pico Lemonade
Copyright (c) 2022 by Chris Pepin
Do you have what it takes to sell lemonade? How many glasses should you make each day? How much advertising to you need? What price will net you the most cash? Will the weather cooperate?
Answer all these questions and more in this upgraded port of the classic 1973 game Lemonade Stand!
You're a video game starved student looking to earn a couple of extra bucks. You have until the end of summer to sell enough lemonade to bring your savings up so you can buy the latest video game console! You're so close, but will you make it in time?

Controls
arrow key - move
X - inventory
This is my first real game I have been working on, and I hope that I will continue coding. This game will be getting updated as I learn how to code in pico8.
Also shoutout to Dylan Bennett (https://www.youtube.com/channel/UCY3KFjwFe1DyZYxhwHbm7Ew) for the tutorial on how to make this game in pico8.
What horror descends FROM SKIES BEYOND?
Blistering shooting action in the vein of Defender and Dropzone. Protect the city from literally being lifted in to the sky by alien invaders. Use your radar scanner to find the enemy. Green landers try to carry buildings away, chase them down and destroy them! Bonus awarded for each building left standing at the end of each day.
Click the icon in the top left of the game window for full screen mode.
Controls:
Arrow keys / d-pad / stick - to move
Z key or A button to shoot left
X key or B button to shoot right
Touch screen controls for mobile
Thank you for playing.
Development notes:

TO LOAD THIS CART IN PICO-8, type in immediate mode,
load #outline_diverse
Years ago when I first got the IBM-pc, I was quite interested in 8x8 pixel artwork and even though I was limited to black and white, I managed to write up a little paint program that self-modified GWBASIC to create strings of 8x8 pixeled images using multiple stringed plot() for each of the letters A-Z.
If instead I pressed the CTRL key followed by a letter I could enter in a new 1-bit 8x8 pixel definition or replace an old one. To save my 26-images I just saved the .BAS program.
Years later when color was introduced I modified my program and built from it a massive system called, "Tilemaster." The version for BlitzMAX I wrote I still use to today, and in it, I have a function I call Outline Diverse or (outdiv()).
-my first game-
credit to Dylan Bennett for the handy tutorial (https://www.youtube.com/channel/UCY3KFjwFe1DyZYxhwHbm7Ew)
--arrows to move, x to see how many keys you have--
--if you walk into doors and have a key they will open--
collect keys find the exit and try to get the highest score
(score is the amount of keys you have left)
THE FINISH IS HIDDEN, WALK INTO THINGS TO MAKE SURE IT ISN'T SECRETLY THE FINISH

hey, i found an old project of mine, i think i should probably remake it. (or just fix it up and such, you decide!)
controls: when out of menu: o: jump x: use/place held item (or use currently targeted block) </>: move ^/v: target up/down v: make < and > scroll the hotbar when in chest (the green ones): o: exit (and jump) x: move 1 item </>: change selection v: select from hotbar (hold) take the chest item: collect the chest when in crafting table (the red ones): o: exit (and jump) x: craft 1 item/one of the recipe </>: select ^/v: useless for some reason craft the crafting table item: collect the table [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=108728#p) |

POSSIBLE EPILEPSY WARNING FOR SLASHING ANIMATION. I WILL WORK ON THAT AS SOON AS AM ABLE.
This game is a work in progress. Basically a twin-stick shooter but you have a sword instead of a gun. Zombies with green dots restore health when hit.
I'm honestly not sure what to add next. I'm really happy with the general feel of this gameplay, though.
All suggestions welcome! (But please understand if my code is bad lol)
----CONTROLS----
ESDF to move
Mouse to aim
Click to slash
Thanks to anyone who plays!
Hey, can one of you solve this ? It doesn't make sense to me.
This code:
function doit(x,y,d,r,c)local b,e,h,v,a=x,x-r,y if d==1then b=y e=y-r h=x elseif d==2then e=x+r elseif d==3then b=y e=y+r h=x end for i=b,e,sgn(e-b)*2do a=b-i if(d==2or d==3)a=i-b end end |
Runs correctly. THIS code, however, does not. All I did was move the if(d==2 or d==3) to the line above.
function doit(x,y,d,r,c)local b,e,h,v,a=x,x-r,y if d==1then b=y e=y-r h=x elseif d==2then e=x+r elseif d==3then b=y e=y+r h=x end for i=b,e,sgn(e-b)*2do a=b-i if(d==2or d==3)a=i-b end end |
I get a SYNTAX error.
Any ideas on what the problem is ?

Due to the weird way that SteamOS is set up, there are some frustrating compatibility issues that I will explain.
In SteamOS, the system partition is locked to read only, rendering pacman, aur, and yay totally unusable. You can run a command to make it read-write, but you run into the following issues
- There is a very small amount of available space to install apps on the system partition
- The system partition is wiped every SteamOS update (and made read-only again)
So while you can potentially make the system partition read-write, install PICO-8 via yay, and then repeat that process every single time SteamOS updates, it essentially isn't practical.
So, the alternative option would be to just download the PICO-8 files, extract them to an arbitrary location (like ~/Games in my case), and set the "pico8" file to have execute permissions. This kinda works, with the notable exception being Splore. Splore relies on wget for its networking functionality. Unfortunately, wget is not pre-installed in SteamOS, and cannot be installed normally due to the above mentioned issues using pacman and such. I tried various methods of taking a local wget executable and trying to locally add it to PATH, though no method succeeded in it being recognized by PICO-8 Splore.
Feature Overview
COMB() combines two tables to create a hash table.
- Returns the joined table.
- The two arguments must be tables of index arrays.
- The argument is nondestructive.
- Hash tables are not in constant order. (This is a Lua specification.)
- This function consumes 26 Token.
local keys={'name','species','home','skill'}
local values={'ruth','fox','port town','kon-psi'}
local charcter=comb(keys,values) |
may want to Use DMP() if check the converted table.
This function is included in the KNUTIL library.
From the album Pico & Chill - a collection of seven ambient and lo-fi inspired tracks. (Bandcamp]
The idea for this album started in February 2021, when I posted some lo-fi inspired music, originally written for a Pico-8 game. Comments were encouraging. I was also interested in exploring ambient structures in Pico-8, and thought they would pair nicely with lo-fi music.
Thanks to Zep for the incredibly cute (and meta!) artwork and animation. I love everything about it. There's about 40mins of animation, which can be seen in the YouTube video:
(Part of the ooooggll box game pack):
https://scratch.mit.edu/projects/639317807/
A pickle-themed Logic Pic Demake with 16 levels, some of them based off PICO-8 games I like!
For instance, Celeste, Jelpi, and Feed the Ducks. But all credits are inside the cart.
Except for Meep. Thanks to Meep for inventing penguins.
If you haven't ever played Logic Pic or a similar game before, I would recommend trying one of them first, since there is no real tutorial in-game.
This does require a mouse to play, so make sure you have one of those.

(Part of the ooooggll box game pack):
https://scratch.mit.edu/projects/639317807/
Controls:
Arrow keys - Walk
X - Inventory
C - Pull box
Technically this is my "first" PICO-8 game. It's the one I started on first, and I finally finished it. Mostly it was for me to learn how to use PICO-8 but I ended up making it into a full game thing. Just don't look into the code though, it's pretty bad.
Story:
You need to acquire the Oatmeal Amulet from the dungeon to heal your sick brother, but there's no way to get into the dungeon without a key! You need the Old Man to help you get in the dungeon... then escape unharmed!
Thanks to Dylan Bennett for the tutorial, but I went quite a bit beyond that.






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